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genmac
post Jul 16 2013, 07:15 AM
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Ok finally here it is!!!
Rcbot2 wpts for this new awesome beach map by CharlestonN!
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More map pics and vids here...
http://forums.steampowered.com/forums/show...d.php?t=3146540


Bots doing good enough! :-)
No blind sniper or mg's on the bunkers!



Map related bugs...

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Bots sometimes gets stuck on the side of the landing craft.
...and the allies are pinkish pruple-red hehe.


Map suggestion for full bot compatibility:
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Where the flag is, is where the auto-generated capture wpt is also so...
hope CharlestonN would reconsider just putting the flag inside the bunker so bots
can easily cap it. I've made a work around to that but it gonna be much better if the flag is inside at ground level.




Download wpts here:
http://www.mediafire.com/?iyiajybvr0ag61j

or here...
http://www.megafileupload.com/en/file/4370...pts-r3-rar.html




Download the map from here:
http://forums.steampowered.com/forums/show...d.php?t=3146540

Hope CHeeseh post this on the main rcbot page so the map can get more exposure.




Pls report back if there anything I miss or problem on the wpt hehe, tnx!







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genmac
post Jul 23 2013, 03:58 AM
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@max....you're using the updated version right?
I added more axis only sniper, mg's and defend wpts near the first bunker but sometimes axis would just go inside the base. probably adding no axis wpts within the first perimeter might help so they won't run away and fight more on the beach assault.

I also tried the mg's nest and bunkers above as uni-directional as bots can go there but they can't get out. Since first spawn point waves are placed there so I thought would be nice to keep the axis bots stay there thus making their defense stronger but sometimes they wanna get out already making them un-combative so to speak hehe so edit back the bi-directional paths.

Also during game start sometimes 1 or more allies are clipped on the landing crafts even if their on the middle part. Thought it was some wpt issue so tried putting lots of wpts there still it clips some bots but once killed their spawning ok...so hopefully Charles would do something about that.

Also I forgot to properly tag some wpts hehe, well I'll correct those and some more improvements once the final version of the map is out.

Yeah this map is quite hard on the allies as the axis can recap the flags and the bonus time was only 30 secs for the allies.
I would probably edit those settings like removing the axis can cap option.

Btw Charles updated b1 ...no more purple allies and missing sounds or model files.
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genmac   DoD_WN71_b1   Jul 16 2013, 07:15 AM
Septien   Wow, that was fast Genmac!!! I'll...   Jul 16 2013, 01:25 PM
madmax2   Cool B) , I'll try this out soon, along with ...   Jul 17 2013, 01:35 AM
genmac   @Septien...actually I could have wpted the map upo...   Jul 17 2013, 03:24 AM
Septien   It will be fix on b2 according to CHarles as well...   Jul 17 2013, 01:17 PM
genmac   Tnx Septien...:-)   Jul 18 2013, 12:23 AM
madmax2   Well, i played WN71 last nite, cool map :) ... But...   Jul 22 2013, 09:00 PM
genmac   @max....you're using the updated version right...   Jul 23 2013, 03:58 AM
madmax2   Yeah, I was using the R3 waypoint... np, sounds li...   Jul 23 2013, 06:45 PM
Septien   Hi genmac, I noticed CharlestonN just uploaded th...   Aug 4 2013, 11:16 PM
madmax2   Hi Septien, Cheeseh will have the capture wpt/fla...   Aug 5 2013, 12:40 AM
Septien   WOW!!! my dear friend Madmax!...   Aug 5 2013, 12:54 AM
madmax2   I'm doing good.. :) Going to the beach in a c...   Aug 5 2013, 01:11 AM
Septien   Great to hear from you Madmax, Nothing like going...   Aug 5 2013, 01:39 AM
Emotional   also, dod_fuhrung included in map request's li...   Aug 5 2013, 05:10 AM
Septien   also, dod_fuhrung included in map request's l...   Aug 5 2013, 11:59 AM
madmax2   Hey Guys, Yeah, dod_fuhrung looks like a very nic...   Aug 5 2013, 03:56 PM
Septien   @Septien btw, you might want to retest the fortre...   Aug 5 2013, 05:41 PM
madmax2   Hey Septien & genmac, I went ahead and ran so...   Aug 5 2013, 07:23 PM


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