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#1
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Member ![]() ![]() Group: Members Posts: 24 Joined: 20-July 13 Member No.: 2,291 ![]() |
Hello all!
I've got a few problems with running bots on a dedicated server. Server is crashing when client connects after bots have been added, and same is happening when player disconnects. Previously server crashed when only one bot was added. I figured out a problem - that was wrong PlayerRunCmd offset (was 416, but after recent update it has changed to 417). There are no working bots for Day of Defeat: Source at this moment, and this bots looks really cool! Those are way better than many people ![]() I would also request a ZombieMod support, but its not really necessary. Here is a stack traces (with a dumps) when player connected and disconnected respectivitely. P.S. Keep up good work, Cheeseh! I really appeciate it alot! P.P.S. I am also a developer, but I am making SourceMod plugins for DoD:S. And your project is just awesome. GJ ![]() |
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#2
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Member ![]() ![]() Group: Members Posts: 24 Joined: 20-July 13 Member No.: 2,291 ![]() |
Hi Darky! Are you running latest version? Anyway glad to see you here
![]() Hey madmax2! Your nickname reminds me something... ah I seen a bot with same nickname ![]() If you got any requests or ideas - feel free to ask, and I will try to realize that. I just dont have any ideas at this moment. |
darkranger |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
Hi Darky! Are you running latest version? Anyway glad to see you here ![]() yes, latest version of rcbots. i have played 2 rounds yesterday on my gungame TDM server without problems. one problem is always. when last human player leaves the server thebots are also leave. but when a human player joins then inot the server, the bots are dumb! i have fixed this with changing map after last human player leaves the server! see at signature to find the IPadress! |
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#4
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Member ![]() ![]() Group: Members Posts: 24 Joined: 20-July 13 Member No.: 2,291 ![]() |
when last human player leaves the server thebots are also leave. It's a known problem of all source games that supports bots (stupid hibernation) Valve wont fix it - that created on purpose. Well I know how to fix that, and I will try to attemp fixing in a beginning of an august (probably extension will require, will see) but when a human player joins then inot the server, the bots are dumb! That's odd. It's happening when there are more than 1 player on a server? or after last human disconnects? I guess you need to setup rcbot_runplayer_hookonce to 0 and increase value of rcbot_pathrevs, otherwise bots will just stay (I believe) |
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Lo-Fi Version | Time is now: 21st June 2025 - 11:57 AM |