![]() |
![]() |
Root |
![]()
Post
#1
|
Member ![]() ![]() Group: Members Posts: 24 Joined: 20-July 13 Member No.: 2,291 ![]() |
Hello all!
I've got a few problems with running bots on a dedicated server. Server is crashing when client connects after bots have been added, and same is happening when player disconnects. Previously server crashed when only one bot was added. I figured out a problem - that was wrong PlayerRunCmd offset (was 416, but after recent update it has changed to 417). There are no working bots for Day of Defeat: Source at this moment, and this bots looks really cool! Those are way better than many people ![]() I would also request a ZombieMod support, but its not really necessary. Here is a stack traces (with a dumps) when player connected and disconnected respectivitely. P.S. Keep up good work, Cheeseh! I really appeciate it alot! P.P.S. I am also a developer, but I am making SourceMod plugins for DoD:S. And your project is just awesome. GJ ![]() |
![]() ![]() |
genmac |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Check this thread...there's a request of some sort of achievement enabler plugin even though server has sv_cheats 1 ...bot needs this to run but it turns off once bots are loaded still achievement won't work since it's already flagged as a cheat server so may be you could create something to bypass that so achievements would still works.
http://rcbot.bots-united.com/forums/index.php?showtopic=1789 |
Root |
![]()
Post
#3
|
Member ![]() ![]() Group: Members Posts: 24 Joined: 20-July 13 Member No.: 2,291 ![]() |
Check this thread...there's a request of some sort of achievement enabler plugin even though server has sv_cheats 1 ...bot needs this to run but it turns off once bots are loaded still achievement won't work since it's already flagged as a cheat server so may be you could create something to bypass that so achievements would still works. http://rcbot.bots-united.com/forums/index.php?showtopic=1789 Done! |
madmax2 |
![]()
Post
#4
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Done! Wow, that was fast... There will be some happy rcbot players now.... ![]() Thanks... @darkranger QUOTE but when a human player joins then inot the server, the bots are dumb! i have fixed this with changing map after last human player leaves the server! Hmmm, it kinda sounds like the pupet bots are taking over, cheeseh talked about this before, I think? If I find a solution i'll let you know... I really need to set up a dedi LAN server so I can see these issues, and for my own performance too... Btw, your gungame mod really sounds fun... I'll have to try it out on my LAN sometime... any recommended version for RCbots.. I visited your website yesterday and saw UT/UT3 stuff there too. I love the UT/Unreal series, probably my favorite games.... ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th June 2025 - 12:54 PM |