RCBot2: suggestions, As the topic sez... some suggestions for future RC Bot releases |
RCBot2: suggestions, As the topic sez... some suggestions for future RC Bot releases |
der.zoomer |
Nov 8 2009, 01:14 PM
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#1
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Member Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 |
Hej there, I've been around here for a time as guest, and I really like RC Bot2 for TF2.
It works like a charm (most of the time tho...) And to improve this bot, I have some suggestions here: Arena Mode: - Bot check time until capture point is available else they would all rush to the capture point and stand there - on my dedicated server (same binaries) they dont seem to capture points, even theyre doing it on a listen server with SAME waypoints and scripts Snipers: - make them sound sensitive to visible players again, they just stand on their sniper pathnodes and dont move/shoot even if there are enemy guys all over the place Soldier: - he shouldn't use his shot gun so often Heavy: - fix this god damn heavy aiming, the heavy has like 0 recoil and can hit a target with 100% accuracy (every bullet hits, even if the minigun has a large spread fire cone) - heavy should check for distance to the nearest enemy (needs testing, because there are classes that you should take out in favour of others) Spy: - spies should try to melee attack enemies from behind with knife when possible - when spies try to cap (CP, CTF, PL) they should remove their disguise Medic: - make medics heal more, than attacking, make them sensitive to "call for a medic" event and let them stick with this guys as soon as he is healed or even buffed - let medics use their ubercharge when their current healing target is being attacked: event player_hurt waypointing: - let bots check for visibility between path nodes on calculating paths to the target ie. when a door is closed, this path is blocked and they'll choose another path or another target could be a problem with doors where you can see thru though... but that will eventually render setarea and givetype areaonly useless. (needs testing, because of defense points/sentry points/teleporter exit points) this is implemented by using the "givetype openslater" waypoint type, but bots can see through EVERY door! (even though they are closed) so it doesn't work, an engine bug maybe - a waypoint type for an alternate route would be nice, so the bots dont attack only by one path, maybe with priorities, so 1 is main path, 2 a good alternative and 3 an alternative, but less good than 2 or even 1 but possible.... I've implemented "route" waypoint types for next version, they are simple additions, so we'll see how they do after a lot of testing Misc: - gravity seem not to affect bots, they jump and fall like 4x faster than usual players this is an engine bug - when bots see a dispenser (and need supplies) they should use it this is implemented but happens rarely nice to have: - bot and equipment support (use hats, other inventory you usually earn with achievements/find items) - bot should learn how real players move around in that map |
madmax2 |
Aug 5 2013, 12:26 AM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hey Root,
Lots of good feedback... Have you edited any of the bots profiles? If not, try turning up some of the settings on all of the profiles, or get genmac's profiles. The default profiles are set to low on many of them... Braveness needs to be higher than the defaults, it will reduce the proneing a lot. Also, other settings will help sniper accuracy... Some of the other issues may improve too? I'm not sure, but I think I remember reading the backwards running was some what by design, bots keep looking behind, so it's harder to ambush them from behind. The profile settings may reduce this too? Try the profiles and see if it seems better or not... At one point I thought the waypoint yaw had something to do with this, but I can't really see a difference when bots are on normal waypoints, so i don't think waypoint yaw effects backwards running. Here is an example from one of genmac's profiles. I have all my profiles turned up to this. Some settings can be higher I believe... # Bot Profile id = 3 : generated by RCBot2 Launcher name = allies3 visionticks_clients = 2 visionticks = 40 pathticks = 40 braveness = 99 aimskill = 99 sensitivity = 10 team = 2 class = 2 Get genmac's profiles from this post: http://rcbot.bots-united.com/forums/index....ost&p=11582 And take a look at this... http://rcbot.bots-united.com/forums/index.php?showtopic=1763 btw, your english isn't bad at all, it's better than many of us yanks... @Cheeseh I think it would be a good idea to turn up the settings in the profiles before the next full release, the proneing really doesn't seem bad to me, if the profile settings are turned up... This seems to keep returning as a common complaint.... Btw, its good to hear capture wpts/areas are fixed... max |
Cheeseh |
Aug 5 2013, 02:13 AM
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#3
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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