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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0.75
==== installer: changed installation messages / added correct terms launcher: fixed exception at start up dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s breakable waypoint can be team only dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu all: added some pathwaypoint commands into waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies tf2: hwguys don't waste time revving their minigun if on fire or ubered tf2: engineer crash fix tf2: choice of defend waypoint changed in pl maps Download Area: https://sourceforge.net/projects/rcbot2/fil...t2%200.75%20R2/ |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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madmax2 |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Moved from suggestions thread, seems more appropriate here...
![]() Cheers root for the suggestions As for the capture wpt areas, what I mean is this should work with the current version. So try it out ![]() Hey Guys, I think capture wpts are now working ![]() ![]() I can easily see bots holding on the capture wpt/areas, including two 2-man capture areas... I guess a worst case test would be on a map like dod_hillclassic or dod_roeun, where flags are a long ways away? But if I am doing this right, which I think I am, there doesn't need to be a waypoint on the flag at all anymore, just a capture wpt with correct area at the capture location... btw, in a few places I used 2 capture wpts/areas, one on each side of the vehicle and it seemed to work fine. So I wonder if team types can be added, so one team uses one side of the vehicle to cap, and the other team uses the other side of the vehicle to cap? max |
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Lo-Fi Version | Time is now: 22nd June 2025 - 05:33 PM |