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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Ok finally here it is!!!
Rcbot2 wpts for this new awesome beach map by CharlestonN! ![]() More map pics and vids here... http://forums.steampowered.com/forums/show...d.php?t=3146540 Bots doing good enough! :-) No blind sniper or mg's on the bunkers! Map related bugs... ![]() Bots sometimes gets stuck on the side of the landing craft. ...and the allies are pinkish pruple-red hehe. Map suggestion for full bot compatibility: ![]() Where the flag is, is where the auto-generated capture wpt is also so... hope CharlestonN would reconsider just putting the flag inside the bunker so bots can easily cap it. I've made a work around to that but it gonna be much better if the flag is inside at ground level. Download wpts here: http://www.mediafire.com/?iyiajybvr0ag61j or here... http://www.megafileupload.com/en/file/4370...pts-r3-rar.html Download the map from here: http://forums.steampowered.com/forums/show...d.php?t=3146540 Hope CHeeseh post this on the main rcbot page so the map can get more exposure. Pls report back if there anything I miss or problem on the wpt hehe, tnx! |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey Guys,
Yeah, dod_fuhrung looks like a very nice map, for sure... But when I read about some of the comments on gamebanana (dod_fuhrung_b1) a while back (link above), I chose not to download it? (it sounded like it needed to be optimized better?)... Do you have any links to updated information on the work in progress for dod_fuhrung? Also, the steampowered links for WN71beta have been taken down, do you have any links to a new thread for the final version of WN71? Besides gamebanana? I've got most all the pathways done in dod_azure and added in all the capture wpts last night. Added bots in for the first time and they took right off capping locations all over the map (6 capture points, with two, 2 map capture locations). I was pleased with that ![]() ![]() @Septien btw, you might want to retest the fortress capture area in hillclassic. With the current rcbot release, it seems the flag doesn't need to have a wpt on it for rcbot to identify capture areas!!! Try removing the flag wpt and setting the correct area on the capture wpt... This seems to work now, but hillclassic is the worst case test... ![]() See my post here: http://rcbot.bots-united.com/forums/index....ost&p=12182 max |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
@Septien btw, you might want to retest the fortress capture area in hillclassic. With the current rcbot release, it seems the flag doesn't need to have a wpt on it for rcbot to identify capture areas!!! Try removing the flag wpt and setting the correct area on the capture wpt... This seems to work now, but hillclassic is the worst case test... ![]() See my post here: http://rcbot.bots-united.com/forums/index....ost&p=12182 max Hi Max, You can find the WN71 (final) thread here: http://forums.steamgames.com/forums/showthread.php?t=3164415 In regards to dod_fuhrung WIP, I have no clue if CharlestoN has already posted one. And as to dod_azure I will be more than happy to give it a try once you are done and give you some feedback. About the capture/flag fix sounds great, I will try it tonight once I'm back from work. If I understood correctly, is it already implemented in Rcbot2 0.75 release 2 or a new beta? I ask you because I could still see last night, bots having difficulties capturing the 1st flag in WN71 (final). Perhaps Genmac still wasn't aware of this fix, anyway I'll check tonight with dod_hill_classic which btw I made a last revision update where I improved a couple of things but I'm waiting for CharlestonN to tweak the breakable wall hit zone etc. and then I'll post it hopefully with the capture/flag fix too. Peace Septien |
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Lo-Fi Version | Time is now: 14th August 2025 - 02:32 AM |