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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0.75
==== installer: changed installation messages / added correct terms launcher: fixed exception at start up dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s breakable waypoint can be team only dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu all: added some pathwaypoint commands into waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies tf2: hwguys don't waste time revving their minigun if on fire or ubered tf2: engineer crash fix tf2: choice of defend waypoint changed in pl maps Download Area: https://sourceforge.net/projects/rcbot2/fil...t2%200.75%20R2/ |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Moved from suggestions thread, seems more appropriate here...
I went ahead and ran some tests on hillclassic, and capture wpts with elevated flags is working much much better, with the current release(Rcbot2 0.75 release 2), but not perfect.. I can see capture wpts are working well at the bunkers now. The fortress capture area is better, but there may still be a slight problem with capture areas with distant flags?? I edited Septien's rcw, just for a temporary test wpt for you guys, just so you can easily see the differences between the bunker captures and the fortress capture, etc... Basicly I tried a number of things, but mainly two ways... First I changed all the flag wpts back to normal wpts with just area types (no capture type), and opened the paths to them. It's very important to restart the map after making changes to the capture wpts. I left all the capture wpts on the ground the way Septien had them. I can see them now holding good at the bunker captures without the connected paths to the flag... But at the fortress capture it didn't seem as good, but improved from what they did before, with previous rcbot builds. Septien, the way the fortress capture is now wpted still works best (ie. prones to slow them down). They no longer try to get to the flag wpt on the wall even with the connected path & capture area on it. I can see them circling & holding in the capture area better than previous rcbot2 builds. But with that said, you may want to make some adjustments to the capture areas? I wasn't sure if the multiple capture wpts in the fortress area was having a negetive impact on the bot holding there or not, so I reduced it to one capture wpt. But did not see improvement. Then I started removing other wpt types from the surrounding wpts. there were a lot of other nearby wpts that had area3 & noaxis (defend, mg, etc), within the capture area. I'm not sure if this was causing some confusion for the bots or not, but once I removed these other wpt types, I can see the bots attempting to hold in the fortress capture area. With only normal area0 wpts and one capture area3 wpt, bots attempt to hold there but not always.. I did all testing with just 2 allied rifleman, and they have trouble syncing up in this one capture location at the same time. They kind of get into a tag team thing, where one bot holds for a while but gives up just as the second bot arrives. I can see them looping to other goals in the map (with the bunkers already captured). They seem to prefer the wall bomb plant over capping the fortress!... The other thing i tried was just deleting all the elevated flag wpts, and I see no difference in the bunker captures, for sure. They still hold well at the bunkers... At the fortress it's hard to tell, but I think there is no difference there either? So, i've attached a test rcw you guys can try, basicly it's the first test rcw, normal wpts still on the flags, but no path connection from the capture area. This way you can reconnect the paths or delete them for comparison... the big difference is at the fortress cap area, it's all normal wpts there now (no prone wpts either), except the one capture/area3 wpt. You can just load this rcw, and easily see they can do the bunkers fine now with no connected flag wpt. But at the fortress they still have some trouble with only 2 allied bots in the map... On dod_azure, I don't really notice any problem with 2-man capture wpts, but the map is much smaller, so it doesn't take as long for a 2nd bot to get to the capture area... It almost seems they just need to hold at the fortress capture point, just 10 or 20 seconds longer, and they would would cap it much more. But it also seems other goals might be destracting them too, like the bomb plant?... It only seems to be this one capture area now in this map, maybe the wpt there needs some adjustment , not sure?... I'll let Septien decide what he wants to do about it... Capture areas still work fine the way he has it waypointed now, so he could just leave it the way it is. Or, Maybe just remove the capture areas from the flags, or delete the flag wpts? Well, I hope that wasn't all to confusing, but I need to get back to waypointing azure... ![]() Anyways, there is my feedback on capture wpts... Hope it helps... ![]() max |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
WoW Max!
I love reading your reports! It shows how passionate and detailed you are when it comes to rcbot! I am downloading now and will be very happy to try it out now and see what you did and then coment! Septien |
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Lo-Fi Version | Time is now: 18th June 2025 - 09:55 PM |