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der.zoomer |
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#1
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
Hej there, I've been around here for a time as guest, and I really like RC Bot2 for TF2.
It works like a charm (most of the time tho...) And to improve this bot, I have some suggestions here: Arena Mode: - Bot check time until capture point is available else they would all rush to the capture point and stand there - on my dedicated server (same binaries) they dont seem to capture points, even theyre doing it on a listen server with SAME waypoints and scripts Snipers: - make them sound sensitive to visible players again, they just stand on their sniper pathnodes and dont move/shoot even if there are enemy guys all over the place Soldier: - he shouldn't use his shot gun so often Heavy: - fix this god damn heavy aiming, the heavy has like 0 recoil and can hit a target with 100% accuracy (every bullet hits, even if the minigun has a large spread fire cone) - heavy should check for distance to the nearest enemy (needs testing, because there are classes that you should take out in favour of others) Spy: - spies should try to melee attack enemies from behind with knife when possible - when spies try to cap (CP, CTF, PL) they should remove their disguise Medic: - make medics heal more, than attacking, make them sensitive to "call for a medic" event and let them stick with this guys as soon as he is healed or even buffed - let medics use their ubercharge when their current healing target is being attacked: event player_hurt waypointing: - let bots check for visibility between path nodes on calculating paths to the target ie. when a door is closed, this path is blocked and they'll choose another path or another target could be a problem with doors where you can see thru though... but that will eventually render setarea and givetype areaonly useless. (needs testing, because of defense points/sentry points/teleporter exit points) this is implemented by using the "givetype openslater" waypoint type, but bots can see through EVERY door! (even though they are closed) so it doesn't work, an engine bug maybe - a waypoint type for an alternate route would be nice, so the bots dont attack only by one path, maybe with priorities, so 1 is main path, 2 a good alternative and 3 an alternative, but less good than 2 or even 1 but possible.... I've implemented "route" waypoint types for next version, they are simple additions, so we'll see how they do after a lot of testing Misc: - gravity seem not to affect bots, they jump and fall like 4x faster than usual players this is an engine bug - when bots see a dispenser (and need supplies) they should use it this is implemented but happens rarely nice to have: - bot and equipment support (use hats, other inventory you usually earn with achievements/find items) - bot should learn how real players move around in that map |
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Septien |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Max and Genmac and everyone hehe,
@Max I thought of that before too but I didn't go for it since the main problem or challenge for Allies is mainly to get to the capture zone without getting killed immediately since they can "hold" or should I say... be forced to hold a bit longer by going prone, crouching around a path, camping etc. which again is part of the challenge the map offers which I think all of us enjoy. Of course it sounds like a good option since its more likely that they will probably capture the flag more frequently but I felt a bit like cheating on the Axies hehe. @Genmac Having a one man capturing the fortress flag sounds interesting just to see how it would affect the gameplay perhaps it would make it more even for both sides. If you could tweak it just as an experiment...maybe we could ask CharlestonN if he wouldnt mind. etc. I will still try your wpts Max... see how they work... btw try to grab my latest update and we can all work with it... it has other changes ... hope you like them... I have just downloaded dod_rouen... that map brings quite some memories too! I was also happy to see that mappers are showing in.... I just hope that they can appreciate the importance of having their maps brought to life by waypointing them and thus can strive to make them full compatible with rcbot! Anyway, my fellow waypointers.... its great to be part of such a great community here. Yours truly, Septien |
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Lo-Fi Version | Time is now: 20th August 2024 - 08:44 AM |