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Lumpy |
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#1
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Member ![]() ![]() Group: Members Posts: 10 Joined: 23-September 03 Member No.: 31 ![]() |
I'm posting this here as I'm not sure it's a bug and not human error, or just some weird glitch with my setup.
I noticed this with RCbot 1.2 in NS 2.01 and now with RCBot 1.3 in NS 3.0 Beta 2. 1.2 in 2.01 the bots would prefer LMG, pistol, knife in that order. Cool deal. Once upgraded to shottie/gl/or HA, it was knife,pistol preference. It sucks giving all your bots HMG/HA to only have them crouch and knife the onos(es). In 1.3 3.0Beta2 they don't even seem to prefer the LMG. It's knife, pistol all the time. It's so bad to the point where turret farming your base is mandatory as your marines can't put up any resistance to stop skulks from chewing the CC to bits in the first five minutes. I didn't figure that I'd need to configure any files to change this behavior, but maybe I'm wrong. Am I missing something? |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Maybe the weapon Id's where changed, flayra would only know (the main coder of NS) I've asked for updates but no reply yet.
There is a bot_weapons.ini file that tells the bot what weapons are used and may have to edit that file, but only really if you know the correct weapon Ids (they are correct from NS 2) but Ns 3 may differ (asking flayra for confirmation ![]() |
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