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> RCBot2 0.76
Cheeseh
post Sep 11 2013, 03:34 AM
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QUOTE

0.76
====
convar rcbot_sv_cheats_warning: If disabled, bots will try to spawn even if sv_cheats is 1 - use only with admin cvar plugin
convar rcbot_enable_wpt_sounds: Enable/disable sound effects when editing waypoints
changed weapon structure slightly to accommodate projectile speed
altered gravity aiming for projectiles (use convar rcbot_projtweak to tweak)
HPB_Bot2o.dll can be used if rcbot2 folder is not in the users home folder
fixed waypoint path display bug
sprint changes
added waypoint editing sounds
added autowaypointing from RCBOT1 with extras
fixed bug #10 mistake with passed arguments in r285 @ sourceforge bugs
updated default hook offsets
bots should face defend waypoint yaw on defending in DOD:S
sprint waypoints added, however not sure if they really work yet (DOD:s)


CODE

This release includes two DLL files.
One which is the normal dll (HPB_Bot2.dll) expects the rcbot2 folder in the users/ directory
Another (HPB_Bot2o.dll) uses the old filesystem position in HL mods folder which either:
   1. expects the rcbot2 folder in the steam / account name directory for non steampipe mods, or...
   2. expects the rcbot2 folder in the steam / common directory for steampipe mods


http://sourceforge.net/projects/rcbot2/fil...76.zip/download
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Septien
post Sep 12 2013, 05:48 PM
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Hi Cheeseh,

I have just updated dod_hill_classic using your new sprint waypoints, I added them in special locations that would definitely benefit from using them; top of the hills, where there are constant bomb explosions, and some areas where Axies normaly shred the poor Allies into pieces. Here are the results:

After playing a bit with the new sprint waypoint, I have to say it needs a bit of a polish since bots hardly ever sprint, and when they do, they sprint randomly even while being in normal wpts.

I noticed that without having sprint waypoints, bots move faster/smoother (all the time) than in previous Rcbot versions, they are not sprinting but you can tell they move faster, it would seem like they were on steroids. Whereas, when adding sprint waypoints, bots move more slowly (most of the time) like if they had ran out of stamina. The only place where I noticed sprint waypoints actually working is when bots enter or leave the main fortress through the breakable wall. Edited: They randomly sprint in different locations with sprint/non-sprint wpts. Just for reference I compared side by side with two identical Macbook Pros, same map, same waypoints; one with sprint wpts included and the other one without. I also noticed that bots are having SEVERE difficulties climbing ladders: Axies can't reach the top sniping bunker since they go back down before reaching the top, also they are now getting easily stuck in one of the main spawn exits that has 2 ladders. I wonder if that has anything to do with the sprint waypoint or a bug. Also, bots BARELY shoot at enemies when in close combat, seems they are having difficulties either seen each other or switching to knifes, etc.; or maybe they need/want to take a safe distance to shoot properly, perhaps this has to do with the weapon changes?

You might want to take a look at it yourself. Here are the new tweaked waypoints for dod_hill_classic which include sprint waypoints. Btw, I would suggest to use your new rcbot_projtweak cvar with a setting of: -0.02 since I left the breakable wall wpt available for both teams to break, thus Axies will break it in a snap! so you can quickly see how they sprint through the wall etc.


Best regards

Septien
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Posts in this topic
Cheeseh   RCBot2 0.76   Sep 11 2013, 03:34 AM
madmax2   Nice :) ... Just in time too, I just started anot...   Sep 11 2013, 06:22 PM
Root   Thank you so much for this update! I'll te...   Sep 11 2013, 06:35 PM
Cheeseh   Thank you so much for this update! I'll t...   Sep 12 2013, 03:41 AM
Septien   ... by the way there are actually more additions ...   Sep 12 2013, 12:33 PM
madmax2   the source is updated but the visual studio proje...   Sep 13 2013, 12:12 AM
Septien   Hello everyone! Such a long time, I hope ever...   Sep 12 2013, 01:42 AM
Septien   Braviiiiiiiiissssssssiiiiiimmmmmooooooo!!...   Sep 12 2013, 02:49 AM
Septien   Hi Cheeseh, I have just updated dod_hill_classic ...   Sep 12 2013, 05:48 PM
Emotional   2 questions: 1) I put HPB_Bot2o on G:\Steam...   Sep 13 2013, 02:49 PM
madmax2   2 questions: 1) I put HPB_Bot2o on G:\Steam...   Sep 13 2013, 07:41 PM
Cheeseh   Okay it seems to be a bug in VC++ where nesting pr...   Sep 14 2013, 12:11 AM
genmac   Okay it seems to be a bug in VC++ where nesting p...   Oct 7 2013, 05:22 AM
Septien   Cheeseh, I continued working with your sprint way...   Sep 14 2013, 02:32 AM
Emotional   madmax2 I moved HPB_Bot2o .dll in G:\Steam...   Sep 14 2013, 04:25 AM
madmax2   madmax2 I moved HPB_Bot2o .dll in G:\Steam...   Sep 14 2013, 07:21 AM
Cheeseh   Glad I could help ;) ... Hi Septien, Thats odd ...   Sep 14 2013, 08:58 AM
madmax2   Hey max, did you try the new HPB_Bot2o.dll ? Dow...   Sep 14 2013, 05:08 PM
Septien   Hi everyone, I have continued testing 0.76... LAD...   Sep 14 2013, 08:24 PM
Emotional   From release to release RCBots getting better and ...   Sep 15 2013, 04:50 PM
madmax2   postscriptum: If I understand correctly, autowayp...   Sep 15 2013, 07:47 PM
Emotional   madmax2 Thanks! Today I tried to waypoint dod_...   Sep 16 2013, 07:10 AM
madmax2   For the latest dod_real_arena waypoint, see this ...   Sep 16 2013, 04:38 PM
genmac   Ok now my soar knee is starting to get better fin...   Sep 17 2013, 03:07 AM
Cheeseh   Awesome. Would be good to see a youtube video with...   Sep 17 2013, 01:41 PM
genmac   Awesome. Would be good to see a youtube video wit...   Sep 19 2013, 01:05 AM
madmax2   Hey genmac, Cool stuff, and thanks to root for th...   Sep 17 2013, 06:56 PM
madmax2   Is it my imagination :rolleyes: , or are the bots ...   Sep 19 2013, 02:26 AM
Cheeseh   Is it my imagination :rolleyes: , or are the bots...   Sep 19 2013, 06:55 AM
madmax2   Hi Cheeseh, Is there a way to adjust the spacing ...   Sep 26 2013, 07:41 PM
genmac   yeah bots tracelines are blocked on breakable glas...   Sep 27 2013, 02:31 PM
Cheeseh   yeah bots tracelines are blocked on breakable gla...   Sep 27 2013, 02:43 PM
genmac   for the moment you can just add a breakable waypo...   Sep 28 2013, 06:39 AM
madmax2   for the moment you can just add a breakable waypo...   Oct 7 2013, 11:00 PM
genmac   @max...guess it's much more convenient for the...   Oct 8 2013, 02:48 AM
Ted   I've built a mac OS X version of 0.76. You ca...   Jan 20 2014, 01:26 AM
madmax2   I've built a mac OS X version of 0.76. You c...   Jan 20 2014, 08:26 AM
Claw99   Problems setting up Rcbots on DOD:S Dedicated Serv...   Mar 8 2014, 03:49 PM
SPYderman   Problems setting up Rcbots on DOD:S Dedicated Ser...   Mar 8 2014, 09:06 PM


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