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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
QUOTE 0.76 ==== convar rcbot_sv_cheats_warning: If disabled, bots will try to spawn even if sv_cheats is 1 - use only with admin cvar plugin convar rcbot_enable_wpt_sounds: Enable/disable sound effects when editing waypoints changed weapon structure slightly to accommodate projectile speed altered gravity aiming for projectiles (use convar rcbot_projtweak to tweak) HPB_Bot2o.dll can be used if rcbot2 folder is not in the users home folder fixed waypoint path display bug sprint changes added waypoint editing sounds added autowaypointing from RCBOT1 with extras fixed bug #10 mistake with passed arguments in r285 @ sourceforge bugs updated default hook offsets bots should face defend waypoint yaw on defending in DOD:S sprint waypoints added, however not sure if they really work yet (DOD:s) CODE This release includes two DLL files. One which is the normal dll (HPB_Bot2.dll) expects the rcbot2 folder in the users/ directory Another (HPB_Bot2o.dll) uses the old filesystem position in HL mods folder which either: 1. expects the rcbot2 folder in the steam / account name directory for non steampipe mods, or... 2. expects the rcbot2 folder in the steam / common directory for steampipe mods http://sourceforge.net/projects/rcbot2/fil...76.zip/download |
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Septien |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh,
I have just updated dod_hill_classic using your new sprint waypoints, I added them in special locations that would definitely benefit from using them; top of the hills, where there are constant bomb explosions, and some areas where Axies normaly shred the poor Allies into pieces. Here are the results: After playing a bit with the new sprint waypoint, I have to say it needs a bit of a polish since bots hardly ever sprint, and when they do, they sprint randomly even while being in normal wpts. I noticed that without having sprint waypoints, bots move faster/smoother (all the time) than in previous Rcbot versions, they are not sprinting but you can tell they move faster, it would seem like they were on steroids. Whereas, when adding sprint waypoints, bots move more slowly (most of the time) like if they had ran out of stamina. The only place where I noticed sprint waypoints actually working is when bots enter or leave the main fortress through the breakable wall. Edited: They randomly sprint in different locations with sprint/non-sprint wpts. Just for reference I compared side by side with two identical Macbook Pros, same map, same waypoints; one with sprint wpts included and the other one without. I also noticed that bots are having SEVERE difficulties climbing ladders: Axies can't reach the top sniping bunker since they go back down before reaching the top, also they are now getting easily stuck in one of the main spawn exits that has 2 ladders. I wonder if that has anything to do with the sprint waypoint or a bug. Also, bots BARELY shoot at enemies when in close combat, seems they are having difficulties either seen each other or switching to knifes, etc.; or maybe they need/want to take a safe distance to shoot properly, perhaps this has to do with the weapon changes? You might want to take a look at it yourself. Here are the new tweaked waypoints for dod_hill_classic which include sprint waypoints. Btw, I would suggest to use your new rcbot_projtweak cvar with a setting of: -0.02 since I left the breakable wall wpt available for both teams to break, thus Axies will break it in a snap! so you can quickly see how they sprint through the wall etc. Best regards Septien |
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Lo-Fi Version | Time is now: 21st June 2025 - 03:56 AM |