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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
QUOTE 0.76 ==== convar rcbot_sv_cheats_warning: If disabled, bots will try to spawn even if sv_cheats is 1 - use only with admin cvar plugin convar rcbot_enable_wpt_sounds: Enable/disable sound effects when editing waypoints changed weapon structure slightly to accommodate projectile speed altered gravity aiming for projectiles (use convar rcbot_projtweak to tweak) HPB_Bot2o.dll can be used if rcbot2 folder is not in the users home folder fixed waypoint path display bug sprint changes added waypoint editing sounds added autowaypointing from RCBOT1 with extras fixed bug #10 mistake with passed arguments in r285 @ sourceforge bugs updated default hook offsets bots should face defend waypoint yaw on defending in DOD:S sprint waypoints added, however not sure if they really work yet (DOD:s) CODE This release includes two DLL files. One which is the normal dll (HPB_Bot2.dll) expects the rcbot2 folder in the users/ directory Another (HPB_Bot2o.dll) uses the old filesystem position in HL mods folder which either: 1. expects the rcbot2 folder in the steam / account name directory for non steampipe mods, or... 2. expects the rcbot2 folder in the steam / common directory for steampipe mods http://sourceforge.net/projects/rcbot2/fil...76.zip/download |
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Septien |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Cheeseh,
I continued working with your sprint waypoints... they DO work, and they work flawlesly!!! I thought you had to put them continuously as to when they start sprinting and when they stop, but now I figured its more of a trigger, so I removed most of them and had just 3 or 4 in the whole map, specially in places before crouch wpts since that speeds up the recovery of stamina. No wonder they were so slow most of the time. I still see the severe problems I noticed earlier with ladders, and also, as mentioned before they don't engage that often when in close combat. Anyway, great work! Perhaps the ladder issue is just a bug that might be simple to fix, would love to see it fixed in a near beta hehe ![]() Thank you Cheeseh Septien |
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Lo-Fi Version | Time is now: 19th June 2025 - 08:23 PM |