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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
QUOTE 0.76 ==== convar rcbot_sv_cheats_warning: If disabled, bots will try to spawn even if sv_cheats is 1 - use only with admin cvar plugin convar rcbot_enable_wpt_sounds: Enable/disable sound effects when editing waypoints changed weapon structure slightly to accommodate projectile speed altered gravity aiming for projectiles (use convar rcbot_projtweak to tweak) HPB_Bot2o.dll can be used if rcbot2 folder is not in the users home folder fixed waypoint path display bug sprint changes added waypoint editing sounds added autowaypointing from RCBOT1 with extras fixed bug #10 mistake with passed arguments in r285 @ sourceforge bugs updated default hook offsets bots should face defend waypoint yaw on defending in DOD:S sprint waypoints added, however not sure if they really work yet (DOD:s) CODE This release includes two DLL files. One which is the normal dll (HPB_Bot2.dll) expects the rcbot2 folder in the users/ directory Another (HPB_Bot2o.dll) uses the old filesystem position in HL mods folder which either: 1. expects the rcbot2 folder in the steam / account name directory for non steampipe mods, or... 2. expects the rcbot2 folder in the steam / common directory for steampipe mods http://sourceforge.net/projects/rcbot2/fil...76.zip/download |
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Emotional |
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#2
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 101 Joined: 5-March 13 Member No.: 2,260 ![]() |
From release to release RCBots getting better and play with them more pleasant. In this version adds sprint and rounds became more interesting (although it seems that bots can use sprint more often, for example - not only after kills, but also for capture the central point before). In general, bots got a little smarter - on several maps, where before already wins only 1 side, bots in other side have more successfully resist, and this is seems very good. Thanks for your work, Cheeseh!
postscriptum: If I understand correctly, autowaypointing, added in v. 0.76 used to play with bots on those maps, which there is no manual waypoints. How to use autowaypointing? |
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Lo-Fi Version | Time is now: 19th June 2025 - 08:29 PM |