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> RCBot2 0.76
Cheeseh
post Sep 11 2013, 03:34 AM
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QUOTE

0.76
====
convar rcbot_sv_cheats_warning: If disabled, bots will try to spawn even if sv_cheats is 1 - use only with admin cvar plugin
convar rcbot_enable_wpt_sounds: Enable/disable sound effects when editing waypoints
changed weapon structure slightly to accommodate projectile speed
altered gravity aiming for projectiles (use convar rcbot_projtweak to tweak)
HPB_Bot2o.dll can be used if rcbot2 folder is not in the users home folder
fixed waypoint path display bug
sprint changes
added waypoint editing sounds
added autowaypointing from RCBOT1 with extras
fixed bug #10 mistake with passed arguments in r285 @ sourceforge bugs
updated default hook offsets
bots should face defend waypoint yaw on defending in DOD:S
sprint waypoints added, however not sure if they really work yet (DOD:s)


CODE

This release includes two DLL files.
One which is the normal dll (HPB_Bot2.dll) expects the rcbot2 folder in the users/ directory
Another (HPB_Bot2o.dll) uses the old filesystem position in HL mods folder which either:
   1. expects the rcbot2 folder in the steam / account name directory for non steampipe mods, or...
   2. expects the rcbot2 folder in the steam / common directory for steampipe mods


http://sourceforge.net/projects/rcbot2/fil...76.zip/download
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genmac
post Sep 17 2013, 03:07 AM
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Ok now my soar knee is starting to get better finally got online and check things out and boy what a surprise with the new beta! biggrin.gif

Wow they do sprint now on dods but much better if there's some sprint wpts which I exploited by using a sprint plugin set high so everyone can sprint as long as they want and no slow down to regain stamina, that really made the bots move way more faster now, always! ...so cool and refreshing!!! As if I'm watching real humans now!

So some few more enhancement on the sprint code the bot is definitely on the way out the beta stage.

AWESOME WORK CHEESEH!!!

btw I'm using the ExtendedStamina (Allows player to sprint longer than normal) plugin for those who wanna try it to make the bots sprint longer, no slow down and so on.
http://forums.alliedmods.net/showthread.php?t=183846

Also here's some demos just to check how their speed looked like.
Just make another copy of dod_anzio.bsp and rename it to dod_anzio_fast.bsp
for the demo to work. Their always sprinting here but the actual sprinting animation or the one that shows their holding down the rifle/mg is seldom use.
http://www.mediafire.com/?bs7v434bv0sfvhb
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Cheeseh
post Sep 17 2013, 01:41 PM
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Awesome. Would be good to see a youtube video with them now.
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Posts in this topic
Cheeseh   RCBot2 0.76   Sep 11 2013, 03:34 AM
madmax2   Nice :) ... Just in time too, I just started anot...   Sep 11 2013, 06:22 PM
Root   Thank you so much for this update! I'll te...   Sep 11 2013, 06:35 PM
Cheeseh   Thank you so much for this update! I'll t...   Sep 12 2013, 03:41 AM
Septien   ... by the way there are actually more additions ...   Sep 12 2013, 12:33 PM
madmax2   the source is updated but the visual studio proje...   Sep 13 2013, 12:12 AM
Septien   Hello everyone! Such a long time, I hope ever...   Sep 12 2013, 01:42 AM
Septien   Braviiiiiiiiissssssssiiiiiimmmmmooooooo!!...   Sep 12 2013, 02:49 AM
Septien   Hi Cheeseh, I have just updated dod_hill_classic ...   Sep 12 2013, 05:48 PM
Emotional   2 questions: 1) I put HPB_Bot2o on G:\Steam...   Sep 13 2013, 02:49 PM
madmax2   2 questions: 1) I put HPB_Bot2o on G:\Steam...   Sep 13 2013, 07:41 PM
Cheeseh   Okay it seems to be a bug in VC++ where nesting pr...   Sep 14 2013, 12:11 AM
genmac   Okay it seems to be a bug in VC++ where nesting p...   Oct 7 2013, 05:22 AM
Septien   Cheeseh, I continued working with your sprint way...   Sep 14 2013, 02:32 AM
Emotional   madmax2 I moved HPB_Bot2o .dll in G:\Steam...   Sep 14 2013, 04:25 AM
madmax2   madmax2 I moved HPB_Bot2o .dll in G:\Steam...   Sep 14 2013, 07:21 AM
Cheeseh   Glad I could help ;) ... Hi Septien, Thats odd ...   Sep 14 2013, 08:58 AM
madmax2   Hey max, did you try the new HPB_Bot2o.dll ? Dow...   Sep 14 2013, 05:08 PM
Septien   Hi everyone, I have continued testing 0.76... LAD...   Sep 14 2013, 08:24 PM
Emotional   From release to release RCBots getting better and ...   Sep 15 2013, 04:50 PM
madmax2   postscriptum: If I understand correctly, autowayp...   Sep 15 2013, 07:47 PM
Emotional   madmax2 Thanks! Today I tried to waypoint dod_...   Sep 16 2013, 07:10 AM
madmax2   For the latest dod_real_arena waypoint, see this ...   Sep 16 2013, 04:38 PM
genmac   Ok now my soar knee is starting to get better fin...   Sep 17 2013, 03:07 AM
Cheeseh   Awesome. Would be good to see a youtube video with...   Sep 17 2013, 01:41 PM
genmac   Awesome. Would be good to see a youtube video wit...   Sep 19 2013, 01:05 AM
madmax2   Hey genmac, Cool stuff, and thanks to root for th...   Sep 17 2013, 06:56 PM
madmax2   Is it my imagination :rolleyes: , or are the bots ...   Sep 19 2013, 02:26 AM
Cheeseh   Is it my imagination :rolleyes: , or are the bots...   Sep 19 2013, 06:55 AM
madmax2   Hi Cheeseh, Is there a way to adjust the spacing ...   Sep 26 2013, 07:41 PM
genmac   yeah bots tracelines are blocked on breakable glas...   Sep 27 2013, 02:31 PM
Cheeseh   yeah bots tracelines are blocked on breakable gla...   Sep 27 2013, 02:43 PM
genmac   for the moment you can just add a breakable waypo...   Sep 28 2013, 06:39 AM
madmax2   for the moment you can just add a breakable waypo...   Oct 7 2013, 11:00 PM
genmac   @max...guess it's much more convenient for the...   Oct 8 2013, 02:48 AM
Ted   I've built a mac OS X version of 0.76. You ca...   Jan 20 2014, 01:26 AM
madmax2   I've built a mac OS X version of 0.76. You c...   Jan 20 2014, 08:26 AM
Claw99   Problems setting up Rcbots on DOD:S Dedicated Serv...   Mar 8 2014, 03:49 PM
SPYderman   Problems setting up Rcbots on DOD:S Dedicated Ser...   Mar 8 2014, 09:06 PM


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