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TesterYYY |
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#1
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Member ![]() ![]() Group: Members Posts: 24 Joined: 25-January 13 Member No.: 2,251 ![]() |
Waypoints for map dod_flash.
Tested on release v0.7 Installation: Extract *.rcw file to directory - \Steam\steamapps\<your username>\rcbot2\waypoints\day of defeat source\dod ![]() |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Here is a slightly modified dod_flash rcw. Its a little more defensive at flags 2 & 4. Bots will re-cap these flags faster if lost, and defend them a bit more than the last rcw (allies_rtn2). Axis bots are no longer forced to stay in the sniper perch. This rcw isn't necessarily better, it will just play a bit different. I changed some areas & defend wpts slightly, and tweaked a few paths to get this result, thats about it.
With allies_rtn2, i've seen both sides cap all the flags. once one side gets 4 of the flags, it can dominate, or it can go the other way. And it seems axis were still winning most of the time with 7vs7 bots. It's not quite like that with this rcw, the scoring seems closer, I think... And neither side has capped all the flags. I'm not sure if it will be that way with players, but it will be different... Since I haven't really play tested this (just observed), i'll leave both rcw's posted for now, until i have time to play it a few times... flasher_rc1 will be next, it's mostly done, just tweaking & testing now... Have fun, madmax2 Hey Emotional, I sent you a waypoint link... Check your messages.... ![]() My best modified dod_flash rcws are now in one pack, including this rcw... see post 3: http://rcbot.bots-united.com/forums/index....ost&p=11737 |
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Lo-Fi Version | Time is now: 12th August 2025 - 05:50 PM |