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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
QUOTE 0.76 ==== convar rcbot_sv_cheats_warning: If disabled, bots will try to spawn even if sv_cheats is 1 - use only with admin cvar plugin convar rcbot_enable_wpt_sounds: Enable/disable sound effects when editing waypoints changed weapon structure slightly to accommodate projectile speed altered gravity aiming for projectiles (use convar rcbot_projtweak to tweak) HPB_Bot2o.dll can be used if rcbot2 folder is not in the users home folder fixed waypoint path display bug sprint changes added waypoint editing sounds added autowaypointing from RCBOT1 with extras fixed bug #10 mistake with passed arguments in r285 @ sourceforge bugs updated default hook offsets bots should face defend waypoint yaw on defending in DOD:S sprint waypoints added, however not sure if they really work yet (DOD:s) CODE This release includes two DLL files. One which is the normal dll (HPB_Bot2.dll) expects the rcbot2 folder in the users/ directory Another (HPB_Bot2o.dll) uses the old filesystem position in HL mods folder which either: 1. expects the rcbot2 folder in the steam / account name directory for non steampipe mods, or... 2. expects the rcbot2 folder in the steam / common directory for steampipe mods http://sourceforge.net/projects/rcbot2/fil...76.zip/download |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hi Cheeseh,
Is there a way to adjust the spacing between waypoints with the autowaypoint system? For more open areas & big maps, it drops a lot of waypoints. I played around with the rcbot_wpt_pathdist setting, and found they are spaced under 250 and a setting of about 300 works good for the current spacing. I like the default setting of 400 for manual waypointing, as I usually space the waypoints out more than autowaypoint does. [edit] Oh, one other question about autowaypointing with autopaths enabled. Emotional has done a few waypoints with autowaypointing, and i've been checking some of them, and there are a lot of near vertical paths, or paths from the ground to a higher place. Probably from jumping down from a high place (window), & some wpts/paths are mid-air. Will this cause any problems for rcbot2, effect their performance some way? They seem to handle it better than rcbot1 would, at least i didn't notice them trying to climb the walls too much. rcbot1 would usually only autopath in the down direction, i think? Is there anything you can do about the bots not seeing through glass windows (dod:s)? If not, would it be possible to have the mg's pop off a quick burst when they can't mount at an mg wpt? Not sure what could be done with the sniper, unless you just have them waste a round at every sniper location? There are just so many good mg & sniper locations behind glass, the bots can't do anything until the glass is broke, then they work good... ![]() Every time I start a new rcw, i can't decide what to do at the glass windows. I waypointed around some, but not all of them... ![]() Thanks, max |
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Lo-Fi Version | Time is now: 20th June 2025 - 01:19 PM |