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ED-E |
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#1
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![]() Newbie ![]() Group: Members Posts: 2 Joined: 28-July 13 Member No.: 2,296 ![]() |
Im not sure what I do wrong here, but the walking speed of the bots are like 30% slower than valve bots/players.
Is this an configuration issue on my side? Cheers ED-E |
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Fillmore |
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#2
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
The bots move slower due to the hook which fixes the double-gravity issue, that the bots were having. I don't really know a good way to fix it, other than writing a plugin which gives bots a speed-boost to counter-act the slowdown.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
The bots move slower due to the hook which fixes the double-gravity issue, that the bots were having. I don't really know a good way to fix it, other than writing a plugin which gives bots a speed-boost to counter-act the slowdown. the only way to fix it is to fix the tickrate in the bots user command in runplayermove(). Because the bots use the puppet bots then the runplayermove function is already called once by the puppet bot code. If I do that again in rcbot2 then they will go at double the speed. So it is not called in rcbot2 if they use puppet bots, and they use the tickrate of the puppet bots even though its not the same as rcbot tickrate. (if you code bots you'd know what I mean) |
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Lo-Fi Version | Time is now: 30th June 2025 - 02:13 AM |