IPB

Welcome Guest ( Log In | Register )

> Speed of Bots
ED-E
post Jul 28 2013, 03:32 PM
Post #1


Newbie
*

Group: Members
Posts: 2
Joined: 28-July 13
Member No.: 2,296



Im not sure what I do wrong here, but the walking speed of the bots are like 30% slower than valve bots/players.

Is this an configuration issue on my side?

Cheers
ED-E
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Fillmore
post Sep 29 2013, 06:45 AM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 447
Joined: 1-April 09
Member No.: 1,511



The bots move slower due to the hook which fixes the double-gravity issue, that the bots were having. I don't really know a good way to fix it, other than writing a plugin which gives bots a speed-boost to counter-act the slowdown.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Sep 29 2013, 07:29 AM
Post #3


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(Fillmore @ Sep 29 2013, 07:45 AM) *

The bots move slower due to the hook which fixes the double-gravity issue, that the bots were having. I don't really know a good way to fix it, other than writing a plugin which gives bots a speed-boost to counter-act the slowdown.


the only way to fix it is to fix the tickrate in the bots user command in runplayermove(). Because the bots use the puppet bots then the runplayermove function is already called once by the puppet bot code. If I do that again in rcbot2 then they will go at double the speed. So it is not called in rcbot2 if they use puppet bots, and they use the tickrate of the puppet bots even though its not the same as rcbot tickrate. (if you code bots you'd know what I mean)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 30th June 2025 - 02:13 AM