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Emotional
post Sep 24 2013, 05:11 AM
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A little map, battle between allies and axis for the French village. 3 flags, central flag need 3 soldiers for capture. Recommended for 3x3 or 6x6 play. On 16x16 axis already wins allies, i don't know why
Screens:

http://files.gamebanana.com/img/ss/maps/8366a.jpg
http://files.gamebanana.com/img/ss/maps/8366b.jpg
http://files.gamebanana.com/img/ss/maps/8366c.jpg
http://files.gamebanana.com/img/ss/maps/8366d.jpg

Download map: http://dods.gamebanana.com/maps/12726

genmac, madmax2 - please, check my wpts on errors and bugs, please. I notice, that axis wins more often than allies.. May be you fix it?


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Attached File  dod_beaverville_b2.rar ( 9.57k ) Number of downloads: 435
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madmax2
post Sep 30 2013, 08:39 AM
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Hey genmac,

I don't see nade droppings on the beaverville map in normal dods. Does it occur immediately on game start or after playing a while. I was observing as an ally/notarget (not spectator) and never saw one nade dropped in the spawn area? I'll keep watching for it though.

Here is a slightly updated rcw... I adjusted the number & location of the breakable wpts, hoping bots will break the 2 important windows faster. Also, tweaked the allied jumps/paths thru the spawn area windows & added 2 new mg locations. I think it's better...

I may change the rcw so bots don't use those windows from the spawns? It's great action there, but bots just get cut to shreds, and mg's have a lot of trouble getting thru those windows when they see an enemy. It's better with this rcw, i think. But it may be causing the unbalance in wins, and the tank caps?

[edit 12-06-13] Fixed link... This is a modified rcw from first post...

dod_beaverville_b2_rcw2.zip
http://rcbot.bots-united.com/uploads/madma...lle_b2_rcw2.zip
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