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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Here is a waypoint for the map dod_flasher_rc1. It's an expanded version of dod_flash. Flags 1 & 5 have been moved deeper into enemy territory. Flags 2 & 4 are now 2 man captures. New lighting & lot's of details added. It's a nice looking map. One thing players may not like with the bots, is the cornfields? So I have most of the bots standing up there now (except mg's). It's still very difficult to see them, but just use your teams bots (as bot shields
![]() Author's Page: http://sli-woody.blogspot.com/2009/11/dodflasherrc1.html Map links: http://dods.gamebanana.com/maps/166901 http://www.dodmap.com/index.php?option=com...info&id=751 ------------------------------------------------------------------------------------------- dod_flasher_rc2 I tried to locate rc2 version of the map a couple months ago, but didn't find it. The only difference is flags 2 & 4 are single man caps... I just located the map here, but I haven't tried to load the rcw into it, to see how well it works? It should work ok... ![]() http://www.dodmap.com/index.php?option=com...info&id=750 If you want to try the rc1 waypoint on the rc2 map, do this: 1. enter the dod_flasher_rc2 map, open the console (~), then load the rc1 waypoint with... rcbot waypoint load dod_flasher_rc1 2. When rcbot is done making the tables, it will auto save another waypoint as dod_flasher_rc2, restart the map & start playing... ------------------------------------------------------------------------------------------- The rcw was converted from the dod_flash_allies_rtn2 rcw from the forum, which was based on Testeryyy's rcw. I added in the new routes, and made quite a few changes from the allies_rtn2 rcw. It was a bit of a challenge to get the bots to spread out over the whole map, as they preferred the new shortcuts, in the first wip rcw's. They use most of the map now, except a couple dead ends that are of little use. I added & moved some sniper/mg/defend locations. 4 of the 5 capture waypoints had to be moved and many more tweaks too. I think this map will take a larger player load than dod_flash, as it isn't as intense with 7vs7, but it was still good. The action areas tend to move around the map, with 7vs7. I may or may not rework the rcw later, not sure yet? There is more that could be done, but I think it works well as is... Hope you like it... ![]() madmax2 Updated [10-25-13] see post5 for details... dod_flasher_rc1 Release2 rcw |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Thanks guys ...
@ Emotional Yeah, I kinda got busy and had to prioritize... but I didn't forget (dod_don)... I'll see if i can get something done on it sometime this week... sorry for the long delay... ![]() |
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