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> little Summary of RCBOTS2 for dedicated DODS Server & Gungame!
darkranger
post Feb 26 2013, 05:58 PM
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first let me say that the bots are doing very well. its a great work. thanks.

but there are some little problems on dedicated servers.

-> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here.
as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server.

-> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today.
--> and 1 thing i notice too. server crashes when running custom player models on the server.

-> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor.
i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder.
thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs.


but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human smile.gif

if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET.

greetz, darkranger
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YuriFR
post Jan 7 2014, 11:25 PM
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FOR MR. Cheeseh

! About the development of Rcbot2 !

I'm happy because I can finally talk to the lead developer of Rcbot !
Please, pay atention, mr. Cheeseh:

A long time i trying to contact you, mr. Cheeseh, or someone who develope any Bots system for Dod:Source. The reason is that I am a BIG FAN of Dod Classic with bots (old system "Sturmbot" for Dod - Half-Life1) since beta 3.1 version (around the years 2001/2002). However, with the death of the Sturmbot developer "Johan 'Jowo' Linde" (Tsunami-2005), the project "Sturmbot" was interrupted (in version 1.7).
I understand that may no longer be possible to reactivate it in Dod:S, but my opinion is that a system of bots for Dod:Source should follow roughly the same path trodden by "Jowo". I EXPLAIN:

One of the greatest qualities of old Sturmbot is the ability of the AI ​​to interact as a squad-team, in which the soldier was emit voice and gestures commands, one to each other (the Sturmbot wore the animations and voices, existing as standard in the game). Consequently, the soldiers could be decide to obey or not to obey the order of the voice command (and gesture). This characteristic made the atmosphere of game much more dramatic (like a thriller movie, similar to the famous "Saving private Ryan"), because the human player could be hear (and see) the commands of his own team and the screams (and gestures) of the enemy, when they were approaching. All this causing a feeling of being in a real war (as in game "Medal of Honor: Alied Assault - MOH:AA").

I tried to recreate the same game experience of Dod classic with bots in Dod:S, but in the currents Systems of bots for Dod:S there are no equal resources as in the old Sturmbot system. I am not able to program bots, but many people would like to get the same experience of playing Dod:S like the old and good Sturmbot system.

With this suggestion i also put a link to the changelog (all history of changes) of old Sturmbot sistem. My expectation is that someone (for example: you, or/and yours partners) considers this as a positive opinion, and based on this changelog, implement new scripts that produce the same desired effects.

The results will be probably very fantastic !!!

THE LINK FOR CHANGELOG HISTORY:
http://jasonwilliams400com.startlogic.com/...ion_History.txt


If you do not know the old Sturmbot, I suggest you search for "Sturmbot" on YouTube. But even better is to install an old version of Day of Defeat (HL1 mod), download the version of the corresponding Sturmbot, and experience it firsthand.



Thank you so much for considering this message!

[[my apologies: using google translator...]]
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darkranger   little Summary of RCBOTS2 for dedicated DODS Server & Gungame!   Feb 26 2013, 05:58 PM
genmac   the jump approach changed a little bit I think on ...   Feb 27 2013, 03:21 AM
My Time   Quote "-> when the last player leaves the ...   Feb 27 2013, 03:40 AM
genmac   Have you tried to run both Dogs bots and the RCbo...   Mar 5 2013, 09:17 AM
My Time   Ranger , played for a few mins in your server but ...   Feb 27 2013, 03:55 AM
darkranger   @GENMAC: i have tested serveral ways to let them j...   Feb 27 2013, 06:26 AM
genmac   you mean you make wpts on your listenserver right?...   Feb 27 2013, 11:46 AM
madmax2   you mean you make wpts on your listenserver right...   Feb 27 2013, 09:14 PM
Cheeseh   I don't know if this has been fully implement...   Feb 27 2013, 11:15 PM
genmac   I don't know if this has been fully implement...   Feb 28 2013, 01:31 AM
darkranger   "rcbot waypoint drawtyp" 1 or 2 is not w...   Feb 27 2013, 04:33 PM
genmac   "rcbot waypoint drawtyp" 1 or 2 is not ...   Feb 28 2013, 12:58 AM
darkranger   thanks for the infos. i will try to setup bots on ...   Feb 28 2013, 06:18 AM
genmac   nope! it's a path distance command that wo...   Feb 28 2013, 11:07 AM
apdonato   i noticed the jumping issue in TF2 as well, defini...   Feb 28 2013, 05:11 PM
Cheeseh   i noticed the jumping issue in TF2 as well, defin...   Mar 2 2013, 01:11 AM
darkranger   also I don'tk now why bots would go weird whe...   Mar 3 2013, 09:13 PM
darkranger   ok. now i understand a little bit more :) waypoin...   Mar 1 2013, 08:22 PM
genmac   rcbot_wpt_pathdist.....wooops that's it my bad...   Mar 2 2013, 02:01 AM
Cheeseh   rcbot_wpt_pathdist.....wooops that's it my ba...   Mar 3 2013, 02:04 PM
darkranger   It looks like the new DODS Steampipe update will b...   Mar 14 2013, 07:54 AM
Cheeseh   It looks like the new DODS Steampipe update will ...   Mar 14 2013, 09:26 AM
darkranger   i always got the message cannot open interface VFi...   Mar 14 2013, 10:01 AM
Cheeseh   i always got the message cannot open interface VF...   Mar 14 2013, 12:15 PM
darkranger   there will be an updated filesystem, that i need ...   Mar 14 2013, 12:19 PM
My Time   ok. that was my 1st thought :) the new filesystem...   Mar 30 2013, 03:04 PM
darkranger   cheeseh had written 3 posts before: there will be...   Mar 30 2013, 04:49 PM
madmax2   ERRRRRR..... STEAM.... YUK :angry: ... Its not ...   Mar 30 2013, 05:08 PM
Cheeseh   ERRRRRR..... STEAM.... YUK :angry: ... Its not j...   Apr 1 2013, 05:04 AM
genmac   OMG! I thought they've cancelled and roll...   Apr 1 2013, 12:10 PM
madmax2   Since I'm on dialup most of the time, I try ...   Apr 2 2013, 07:33 PM
genmac   @madmax2...To stop steam from updating totally fis...   Apr 3 2013, 03:50 AM
Cheeseh   @madmax2...To stop steam from updating totally fi...   Apr 4 2013, 06:17 AM
genmac   @Cheeseh...if I understood your post correctly, We...   Apr 4 2013, 07:38 AM
Cheeseh   @Cheeseh...if I understood your post correctly, W...   Apr 4 2013, 08:53 AM
genmac   I see...so the new hpb_bot2.dll you just compiled ...   Apr 4 2013, 09:26 AM
Cheeseh   I see...so the new hpb_bot2.dll you just compiled...   Apr 4 2013, 10:14 AM
genmac   hehe sorry for my ignorance of very technical stuf...   Apr 4 2013, 10:18 AM
Cheeseh   hehe sorry for my ignorance of very technical stu...   Apr 4 2013, 11:44 AM
genmac   well I've compiled a windows version it works...   Apr 4 2013, 11:22 PM
darkranger   ok hope it will still work with the new hook offs...   Apr 6 2013, 09:22 PM
madmax2   Cheeseh said: Well, I didn't get to much tim...   Apr 4 2013, 06:17 PM
genmac   I don't have it. Let's wait till Cheeseh r...   Apr 7 2013, 02:35 AM
YuriFR   FOR MR. Cheeseh ! About the development of Rc...   Jan 7 2014, 11:25 PM


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