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Cheeseh
post Feb 3 2013, 02:01 AM
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red = released. blue = unreleased (in SVN), green = to do

dod:s : sprint/prone waypoints
dod:s snipers/defenders/gunners crouch/prone depending on waypoint type at defend/sniper/machine gun point


Revision 269
Modified Thu Jan 31 12:31:43 2013 UTC (2 days, 12 hours ago)

dods: bot choose to plant bombs in less dangerous capture points
dods: bots can plant bombs that block paths
dods: new waypoint 'bombtoopen'

all: added waypoint add <type> <area> e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3)
all: fixed bug - bots not listening to other players (improves combat)
all: mods: fixed divide by zero error with bot's movement

Revision 267
Modified Sun Jan 27 12:40:11 2013 UTC (6 days, 12 hours ago) by rcbotcheeseh

all: fixed random crash to do with weapons
all: fixed 'you do not have access to command' after map change
dod:s bot's step back from bombs before they explode better
dod:s fixed a class bug where bots just stood still and did nothing



Revision 264
Modified Thu Jan 24 11:09:37 2013 UTC (9 days, 14 hours ago) by rcbotcheeseh

dod:s ladder fix
tf2: fix bots not going to point to defend so much when under attack

Revision 263
Modified Thu Jan 24 08:48:40 2013 UTC (9 days, 16 hours ago) by rcbotcheeseh

messaround crash bug with voice commands

Revision 262
Modified Thu Jan 24 07:47:57 2013 UTC (9 days, 17 hours ago) by rcbotcheeseh

tf2: bots don't taunt when on fire or holding flag
tf2: demoman pipe bombing / pipe jumping
tf2: bots can say 'sentry ahead' and 'incoming'
tf2: some crash bugs
all: movement jerk bugs





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genmac
post Jan 9 2014, 03:24 PM
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Have you tried the latest version?
Rcbot2 is almost as good as Sturmbot now.
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YuriFR
post Jan 9 2014, 05:38 PM
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QUOTE(genmac @ Jan 9 2014, 01:24 PM) *

Have you tried the latest version?
Rcbot2 is almost as good as Sturmbot now.


You know about old Sturmbot? Today it is rare to find someone who has played with classic Dod with Sturmbot... I do not have the latest version of Rcbot2.
The core of my idea is that Cheeseh can take a shortcut in developing Rcbot, from the changelod of Sturmbot 1.7, or from the study of the source-code of Sturmbot 1.7. In my opinion the Sturmbot has features that make the game very close to a war movie.
Obviously: the Sturmbot could have been more perfect (eg.: the bots do not take-cover against the suppressive fire of the enemy, as in Medal of Honor: Allied Assault, or in Brothers in Arms, or in Men of War). He was not perfect because Johan Linde (Jowo) died.
So, the Rcbot could continue the legacy of Sturmbot, not only reproducing many features of Sturmbot, but also taking it further (as cited resource: more perfect take-cover).

If you agree with the idea, please strengthen my argument with the team of developers (Cheeseh and partners).

PS: link for changelog again: http://jasonwilliams400com.startlogic.com/...ion_History.txt

THANK YOU!
[[my apologies: using google translator...]]
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