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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
red = released. blue = unreleased (in SVN), green = to do
dod:s : sprint/prone waypoints dod:s snipers/defenders/gunners crouch/prone depending on waypoint type at defend/sniper/machine gun point Revision 269 Modified Thu Jan 31 12:31:43 2013 UTC (2 days, 12 hours ago) dods: bot choose to plant bombs in less dangerous capture points dods: bots can plant bombs that block paths dods: new waypoint 'bombtoopen' all: added waypoint add <type> <area> e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3) all: fixed bug - bots not listening to other players (improves combat) all: mods: fixed divide by zero error with bot's movement Revision 267 Modified Sun Jan 27 12:40:11 2013 UTC (6 days, 12 hours ago) by rcbotcheeseh all: fixed random crash to do with weapons all: fixed 'you do not have access to command' after map change dod:s bot's step back from bombs before they explode better dod:s fixed a class bug where bots just stood still and did nothing Revision 264 Modified Thu Jan 24 11:09:37 2013 UTC (9 days, 14 hours ago) by rcbotcheeseh dod:s ladder fix tf2: fix bots not going to point to defend so much when under attack Revision 263 Modified Thu Jan 24 08:48:40 2013 UTC (9 days, 16 hours ago) by rcbotcheeseh messaround crash bug with voice commands Revision 262 Modified Thu Jan 24 07:47:57 2013 UTC (9 days, 17 hours ago) by rcbotcheeseh tf2: bots don't taunt when on fire or holding flag tf2: demoman pipe bombing / pipe jumping tf2: bots can say 'sentry ahead' and 'incoming' tf2: some crash bugs all: movement jerk bugs |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Welcome YuriFR,
QUOTE You know about old Sturmbot? Today it is rare to find someone who has played with classic Dod with Sturmbot... I do not have the latest version of Rcbot2. The core of my idea is that Cheeseh can take a shortcut in developing Rcbot, from the changelod of Sturmbot 1.7, or from the study of the source-code of Sturmbot 1.7. In my opinion the Sturmbot has features that make the game very close to a war movie. Yes, we are well aware of sturmbot (some of us are even fans ![]() I still have dod/sturmbots (1.6 & 1.5) installed on a PC, so I loaded it up today to refresh my memory. Looks like there were a lot of improvements with sturmbot 1.7, but 1.6 & 1.5 was good too. I think Rcbot2 bots chat & yell out, about the same with the latest version (.76). But I'm not sure if they respond to as many voice commands as sturmbot did? Sturmbots often responded to other bots or player voice commands. Some of what they said was: point captured or objective secure sector clear enemy ahead sniper clear out/area clear fire in the hole grenade use that so fine/yes sir RCbots also yell most of these things too. But the game is different too, and it doesn't seem sound carries as far in dod:s as it did in dod classic. Background sounds seem muted in many dod:s maps. In many ways, dod:s just doesn't have the same atmosphere as the old dod classic, which seems more arcade, but was a blast to play ![]() It doe's add atmosphere to the game... I would like to see RCbot2 take action on more voice commands, that would be cool. Perhaps, in time, this will happen? btw, RCbot2 .76 is about revision 336, so a lot has changed since this thread was updated... madmax2 |
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