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Cheeseh
post Feb 3 2013, 02:01 AM
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red = released. blue = unreleased (in SVN), green = to do

dod:s : sprint/prone waypoints
dod:s snipers/defenders/gunners crouch/prone depending on waypoint type at defend/sniper/machine gun point


Revision 269
Modified Thu Jan 31 12:31:43 2013 UTC (2 days, 12 hours ago)

dods: bot choose to plant bombs in less dangerous capture points
dods: bots can plant bombs that block paths
dods: new waypoint 'bombtoopen'

all: added waypoint add <type> <area> e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3)
all: fixed bug - bots not listening to other players (improves combat)
all: mods: fixed divide by zero error with bot's movement

Revision 267
Modified Sun Jan 27 12:40:11 2013 UTC (6 days, 12 hours ago) by rcbotcheeseh

all: fixed random crash to do with weapons
all: fixed 'you do not have access to command' after map change
dod:s bot's step back from bombs before they explode better
dod:s fixed a class bug where bots just stood still and did nothing



Revision 264
Modified Thu Jan 24 11:09:37 2013 UTC (9 days, 14 hours ago) by rcbotcheeseh

dod:s ladder fix
tf2: fix bots not going to point to defend so much when under attack

Revision 263
Modified Thu Jan 24 08:48:40 2013 UTC (9 days, 16 hours ago) by rcbotcheeseh

messaround crash bug with voice commands

Revision 262
Modified Thu Jan 24 07:47:57 2013 UTC (9 days, 17 hours ago) by rcbotcheeseh

tf2: bots don't taunt when on fire or holding flag
tf2: demoman pipe bombing / pipe jumping
tf2: bots can say 'sentry ahead' and 'incoming'
tf2: some crash bugs
all: movement jerk bugs





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madmax2
post Jan 10 2014, 04:23 AM
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Welcome YuriFR,

QUOTE
You know about old Sturmbot? Today it is rare to find someone who has played with classic Dod with Sturmbot... I do not have the latest version of Rcbot2.
The core of my idea is that Cheeseh can take a shortcut in developing Rcbot, from the changelod of Sturmbot 1.7, or from the study of the source-code of Sturmbot 1.7. In my opinion the Sturmbot has features that make the game very close to a war movie.


Yes, we are well aware of sturmbot (some of us are even fans smile.gif ), it's a great bot for dod classic. Thanks for your input & suggestion. RCbot2 is still beta, and getting better with each release. Cheeseh is the only coder working on RCbot2.

I still have dod/sturmbots (1.6 & 1.5) installed on a PC, so I loaded it up today to refresh my memory. Looks like there were a lot of improvements with sturmbot 1.7, but 1.6 & 1.5 was good too. I think Rcbot2 bots chat & yell out, about the same with the latest version (.76). But I'm not sure if they respond to as many voice commands as sturmbot did?

Sturmbots often responded to other bots or player voice commands. Some of what they said was:

point captured or objective secure
sector clear
enemy ahead
sniper
clear out/area clear
fire in the hole
grenade
use that so fine/yes sir

RCbots also yell most of these things too. But the game is different too, and it doesn't seem sound carries as far in dod:s as it did in dod classic. Background sounds seem muted in many dod:s maps. In many ways, dod:s just doesn't have the same atmosphere as the old dod classic, which seems more arcade, but was a blast to play wink.gif ... I think the gestures are a function of the game, not the bots/AI? RCbots do work in small teams at times, but maybe not the same as sturmbots, more independent of the players.

It doe's add atmosphere to the game... I would like to see RCbot2 take action on more voice commands, that would be cool. Perhaps, in time, this will happen?

btw, RCbot2 .76 is about revision 336, so a lot has changed since this thread was updated...

madmax2
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