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madmax2 |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
[Edit 1-24-14]
SC_PERSIA waypoint updated and released for sc4.8/4.7... see post 2 for details... Release2 rcw for sc4.8/4.7 ![]() Release1 rcw for sc4.6/4.5 ![]() Here is an image as to where to crouch on the plank/board for the human tower jump, and boosting bots: sc_persia_jump.jpg http://www63.zippyshare.com/v/55410123/file.html Original Post for first Release: QUOTE Here is a waypoint for the svencoop 4.7 (& 4.6) map sc_persia. It's a fun map ![]() ![]() The biggest problem for the bots is the human tower (HT) jump to the balcony. I tried a number of configurations, but none seemed significantly better than the others. They can make it, but will crater a lot. With this waypoint they will go through cycles where several bots will make the jump, then a period where many will miss. This was the "fast & loose" configuration, they get on the board to tower up quickly, but aren't very precise. A tighter configuration may look better, but didn't seem to give any better results. It would help if the bots had a straight level path to the HT waypoint. I do think the bot avoidance code in the newer versions is causing the bots problems when towering up, they seem to go off path some. I first noticed this working on the royals2 rcw, it had a straight path to the HT waypoint. I don't remember the rcbotbeta having this problem with HT waypoints. If I come up with something that works better, i'll upload an update. The other 2 problem areas work ok now, the jump from the wall peg to the rope/roof, and the horizontal fence ladder. See the readme for more details. Also, the bots can get stuck to the NPC's. Once all the enemies are dead in the first area, I recommend killing the friendly NPC's there. ![]() 4 bots work well for testing bots, but I recommend 2 or 3 bots while playing this map. 4 bots arriving at the HT jump at the same time isn't better than 2 or 3 bots. Optimum is probably 3 bots for playing... boost up one bot then jump on the next one & go yourself, that will probably give the best game experience... [edit 12-22-13] This rcw is not working as well as it should in sc4.8. Bots can't make the critical jumps they were making just fine, in sc4.7. I'm working on a fix, but it ain't easy. ![]() Have Fun ![]() madmax2 |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
nice to see you cranking the SC wpts. gotta check this mod soon.
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Lo-Fi Version | Time is now: 19th June 2025 - 06:57 PM |