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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
If you'd like to try a debug DLL on what I'm working on, have a look
this is a debug dll. to run this you must put -allowdebug into the command line. Also the file is much larger because its a debug DLL. It might be able to give you a crash log if it crashes. http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw there are more additions including CODE DOD:S improved combat behavior DOD:S added some improved behaviours for machine gunners DOD:S machine gunners deploy machine gun at cover points DOD:S bots crouch and pull out to shoot the enemy at crouch cover points DOD:S improved bots listening behaviour in DOD:S DOD:S new cvar rcbot_listen_dist (make larger for bots to hear further) DOD:S dod bots pick up weapons if out of ammo DOD:S bot squads : disable by using rcbot_bots_form_squads 0 DOD:S bots use need ammo voice command DOD:S bots give ammo to players who use the need ammo voice command DOD:S bots use area-clear radio command DOD:S fixed possible crash DOD:S bots pick up weapons in dod:s DOD:S added some new squad leader voice commands after capturing and defending DOD:S bots in squads do their own thing if the squad leader is idle, but do not go too far from the leader DOD:S/TF2 fixed sniper bug DOD:S/TF2/HL2DM altered waypoint belief system DOD:S/TF2/HL2DM bots are a little more aware of their environment, investigating enemies etc for bot listening to work, dod_stats must be working |
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YuriFR |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 7-January 14 Member No.: 2,318 ![]() |
If you'd like to try a debug DLL on what I'm working on, have a look this is a debug dll. to run this you must put -allowdebug into the command line. Also the file is much larger because its a debug DLL. It might be able to give you a crash log if it crashes. http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw there are more additions including [code] DOD:S improved [(...)] How are you, mr. Cheeseh? ![]() I used the "RCBot2 v0.79 BETA DLL", and I could see a VERY GOOD PROGRESS! NICE WORK! More below I report some points you might still improve for the official release for this version 0.79. But before that I need to report that there is some problem going on with my Rcbot2 (both versions 0.76 and 0.79beta), see more details on "oficial" post about the matter, at: http://rcbot.bots-united.com/forums/index.php?showtopic=1861 Mr. "genmac" complained that I was posting too much and got angry ( http://rcbot.bots-united.com/forums/index....amp;#entry12588 ). But I need to post more often, at least until the problem is resolved ... I do not want to be boring and not want to disrupt this forum. I ask for some patience...! I made many posts because I'm new here and needed special attention, to expose those ideas (about Rcbot2 and Sturmbot). It's just a phase: I will not be posting more all the time... THE PROBLEM: The fact is that I using files of "genmac" (v.0.76 - see link above). With them, I got to play with normal speed for about 3-4 hours using the Rc-bots (even with sourcemod and metamod!). I played several maps and many of them unofficial. Suddenly, for no reason, during a match on the map "dod_santos_b3", after 3 or 4 hours of normal play (and good matches), the game went back to being very very slow. I change the map and he went slow. I Restarted the Steam (I use the steampipe) and started a new map (deleted all type files .rcb .rcd .rcv), remained slow. Again I changed all the settings for video, audio, skill and number of bots without getting any effect. I played with 6 bots on each team, with "rcbot_skill" = 0.1 and the game continued slow (it's weird because I played 3-4 hours with normal speed, with rcbot_skill = 0.8 and 24 bots in total: 12 in each team... it is no make sense!). I do not know what else to do, after several hours of re-ajustments ... I used now the version of beta0.79-Rcbot and he remains slow, just as it is after the occurrence on map dod_santos_b3 (that could happen in any other map). I'm desperate because I really want the Rcbot2 return to work perfectly on my computer...! ATTACHED are related materials, such as copies of "console" (on main-screen and inside a game/match), personal-settings of my Rcbot2, technical specifications of my computer, reproduction of my shortcut (to Dod: S with Rcbot2) and more... [etc]. ------ The improvements that maybe you can do even to "oficial" version 0.79. I'm already using the 0.79b version, to write below: - Bots still hit your friends with high frequency ("friendly fire"). I've seen bots deviate from their friends to gunshoot the enemy, but they often ignore the presence of allied bots, just ahead. - A leader who wants to form a squad, get a lot more often negative responses. I saw a few positive responses... - Maybe it's a wrong impression of me, but check out the frequency of refills of automatic machine-guns (MGs). Bots perform a few shots and then they begin to reload (soon they repeat the procedure, shooting little). - Bots still exposes themself to enemy very easily, especially to gunfire of MG-guns. I saw this with great frequency when the bots want to conquer the last enemy flag. In this case they risk much as we were willing to commit suicide... - Bots also "go back" to the enemy (or "sideways" to the enemy) - even to contradict the improvements of combat-behaviors for this version 0.79. It may also be that some particular configuration, mine, is causing this negligent behavior ... I don't know... - Looks like the bots better realize the grenades (I liked the MG-gun out of the sandbags to escape the grenades !!!), but not how many they should run, to escape the impact area. - Consists in describing the version inside the console, still the number "0.75", for the versions 0.76 and 0.79 beta, of Rcbot2. Please change it (or check) of: "0.75" to 0.76 (or to 0.79). I warn you that these "tests" version 0.79beta with my PC, occurred with the problem of slow(ness). I would like to normalize the speed (fix the problem) in order to make a more "solid" assessment. I sincerely hope to have helped (with some valid observation), and not disrupt you. Thank you very much! ![]() ![]() [my apologies: using google translator...] ![]() |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hi Yuri.
I cannot say for sure exactly what is causing the slowdown. But i know for sure rcbot will use much more CPU than playing online. I would suggest keeping rcb rcv rcd files as they are designed to speed up the game, not slow it down. Your CPU is good enough for online play but might suffer with a lot of bots . I would limit the number of bots, and reduce visrevs in each profile slightly. I believe overheating is causing the problem because my old computer also suffered this before i upgraded. Keeping the cpu cool will help too. AMD processors are notorious for heat and slower threading performance. My new cpu is intel and has far less heat and doesnt lag. Does it only happen in that map only ? Note that some maps, especially custom maps have rather high r_speeds, (use r_speeds 1 and it will show you your FPS and number of polygons being rendered), even in HL1 with my old laptop it would lag badly in these custom maps. I would suggest running a dedicated server on 1 CPU core and then connecting to it via a client on the other core by means of "set affinity" in task manager to one of either CPU0 or CPU1. Many people on the steam forums have reported of slowdowns caused by virus scanners running in the background. You could add the steam folders to your exception list in the virus scanner settings just to rule this out. Defragment your hard drive if it is non-SSD (which I believe it probably isn't anyway) and defrag your steam files using the steam tool. In the mean time i will search for ways to reduce cpu usage or find problems that might cause lag PS. Yuri, your rcbot_listen_dist is too small (it is only 40) it should be between 500 and 1000 , if it is at 40 bots will not listen to anything outside melee distance and will drastically affect their behavior to listen for guns and investigate sounds |
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Lo-Fi Version | Time is now: 22nd June 2025 - 03:29 AM |