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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
If you'd like to try a debug DLL on what I'm working on, have a look
this is a debug dll. to run this you must put -allowdebug into the command line. Also the file is much larger because its a debug DLL. It might be able to give you a crash log if it crashes. http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw there are more additions including CODE DOD:S improved combat behavior DOD:S added some improved behaviours for machine gunners DOD:S machine gunners deploy machine gun at cover points DOD:S bots crouch and pull out to shoot the enemy at crouch cover points DOD:S improved bots listening behaviour in DOD:S DOD:S new cvar rcbot_listen_dist (make larger for bots to hear further) DOD:S dod bots pick up weapons if out of ammo DOD:S bot squads : disable by using rcbot_bots_form_squads 0 DOD:S bots use need ammo voice command DOD:S bots give ammo to players who use the need ammo voice command DOD:S bots use area-clear radio command DOD:S fixed possible crash DOD:S bots pick up weapons in dod:s DOD:S added some new squad leader voice commands after capturing and defending DOD:S bots in squads do their own thing if the squad leader is idle, but do not go too far from the leader DOD:S/TF2 fixed sniper bug DOD:S/TF2/HL2DM altered waypoint belief system DOD:S/TF2/HL2DM bots are a little more aware of their environment, investigating enemies etc for bot listening to work, dod_stats must be working |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
yes It could totally be a memory leak --> virtual memory issue. I will look into possible memory leaks that could cause this. The amount of free RAM (2gb) is enough to possibly cause overload after 3-4 hours. I've got 8GB so it would take more than 4 times the amount of time to see any effect for this issue!
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YuriFR |
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#3
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 7-January 14 Member No.: 2,318 ![]() |
Since the problem is yet persistent, I think also be caused (maybe) by memory leak, on any Rcbot2 process:
yes It could totally be a memory leak --> virtual memory issue. I will look into possible memory leaks that could cause this. The amount of free RAM (2gb) is enough to possibly cause overload after 3-4 hours. I've got 8GB so it would take more than 4 times the amount of time to see any effect for this issue! We are anxious for the correction of bugs, and stabilization of version (0.79b), mr. Cheeseh! ![]() I also cheer for the lag/slowdowns problem to be solved soon ... I have some questions, all aimed at the any forum members (I have not found satisfactory answers by the "search engine" here, and other web-sites, sorry) : 1 - In the Rcbot2 profiles, contain the command-line: "model = default". I know it's possible to change the model of the character (by above command: directory to extension ".mdl"). I wonder if it is possible to change just the skins of each character/bot, per class (trough the files ".vmt", ".vtf" etc.) by the Rcbot2. Is it possible? If is not possible, how do through Dod:Source (v.Steampipe) to determine a skin for each of the soldiers/bots (and each class), preferably without resorting to the extension ".mdl" (and their ligaments: ".vvd", ".vtx", ".phy" etc.)? 2 - I want to limit the number of bots to make them 6vs6 (for now) per match, but often the teams are unbalanced (but without going beyond total of 12). Is there any command like "teambalance" inside of Rcbot2, or inside Dod:Source? I tried "mp_autoteambalance", "mp_limitteams" and "mp_teams_unbalance_limit", "mp_autoconcede", but did not work for me. If Rcbot2 can do a kind of "teambalance", he is able to do so even if the number of available profiles exceeds the maximum number chosen for the each match (eg: 50 profiles = 50".ini", but inside the game-match: limited to 6vs6 game)? 3 - I tried once, slightly increase the duration of dead-bodies on the ground (ragdolls), and also the time of the helmets and weapons that are fallen on ground, but I could not do. I've tried several related commands ("cl_ragdoll_physics_enable", "cl_ragdoll_fade_time", "cl_ragdoll_colide", "cl_ragdoll..." etc.). How should I proceed? The Rcbot2 is also able to keep the dead bodies/ragdolls, helmets and weapons on the floor for longer (with some command-line)? The next 2 questions is for you, mr. Cheeseh: 4 - The bots of Rcbot2 has the "habit" of taking leaps/jumps vertically for no apparent reasons. This is a bug? Or is there some command-line able to reduce/eliminate these frequency (of jumps/leaps)? [In the video of version 0.79b, provided by you, can notice this behavior: see the bot jumping ahead you, in the begining: http://youtu.be/KJxU8yp59VU ]. 5 - Can I force the bots to throw hand-grenades, instead of "shot grenades" with the rifle-grenades? How do I do that (there are some command-line)? Thanks! [I using google translator, sorry] |
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