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> RCBot 0.79 BETA DLL ONLY, debug dll downloadable from sourceforge
Cheeseh
post Feb 2 2014, 04:11 PM
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If you'd like to try a debug DLL on what I'm working on, have a look

this is a debug dll. to run this you must put -allowdebug into the command line. Also the file is much larger because its a debug DLL. It might be able to give you a crash log if it crashes.

http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw

there are more additions including
CODE

DOD:S improved combat behavior
DOD:S added some improved behaviours for machine gunners
DOD:S machine gunners deploy machine gun at cover points
DOD:S bots crouch and pull out to shoot the enemy at crouch cover points
DOD:S improved bots listening behaviour in DOD:S
DOD:S new cvar rcbot_listen_dist (make larger for bots to hear further)
DOD:S dod bots pick up weapons if out of ammo
DOD:S bot squads : disable by using rcbot_bots_form_squads 0
DOD:S bots use need ammo voice command
DOD:S bots give ammo to players who use the need ammo voice command
DOD:S bots use area-clear radio command
DOD:S fixed possible crash
DOD:S bots pick up weapons in dod:s
DOD:S added some new squad leader voice commands after capturing and defending
DOD:S bots in squads do their own thing if the squad leader is idle, but do not go too far from the leader

DOD:S/TF2 fixed sniper bug

DOD:S/TF2/HL2DM altered waypoint belief system
DOD:S/TF2/HL2DM bots are a little more aware of their environment, investigating enemies etc

for bot listening to work, dod_stats must be working
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Cheeseh
post Feb 7 2014, 01:49 PM
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yes It could totally be a memory leak --> virtual memory issue. I will look into possible memory leaks that could cause this. The amount of free RAM (2gb) is enough to possibly cause overload after 3-4 hours. I've got 8GB so it would take more than 4 times the amount of time to see any effect for this issue!
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YuriFR
post Feb 10 2014, 04:53 PM
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Since the problem is yet persistent, I think also be caused (maybe) by memory leak, on any Rcbot2 process:

QUOTE(Cheeseh @ Feb 7 2014, 11:49 AM) *

yes It could totally be a memory leak --> virtual memory issue. I will look into possible memory leaks that could cause this. The amount of free RAM (2gb) is enough to possibly cause overload after 3-4 hours. I've got 8GB so it would take more than 4 times the amount of time to see any effect for this issue!



We are anxious for the correction of bugs, and stabilization of version (0.79b), mr. Cheeseh! smile.gif
I also cheer for the lag/slowdowns problem to be solved soon ...


I have some questions, all aimed at the any forum members (I have not found satisfactory answers by the "search engine" here, and other web-sites, sorry) :

1 - In the Rcbot2 profiles, contain the command-line: "model = default".
I know it's possible to change the model of the character (by above command: directory to extension ".mdl").
I wonder if it is possible to change just the skins of each character/bot, per class (trough the files ".vmt", ".vtf" etc.) by the Rcbot2. Is it possible? If is not possible, how do through Dod:Source (v.Steampipe) to determine a skin for each of the soldiers/bots (and each class), preferably without resorting to the extension ".mdl" (and their ligaments: ".vvd", ".vtx", ".phy" etc.)?

2 - I want to limit the number of bots to make them 6vs6 (for now) per match, but often the teams are unbalanced (but without going beyond total of 12). Is there any command like "teambalance" inside of Rcbot2, or inside Dod:Source? I tried "mp_autoteambalance", "mp_limitteams" and "mp_teams_unbalance_limit", "mp_autoconcede", but did not work for me. If Rcbot2 can do a kind of "teambalance", he is able to do so even if the number of available profiles exceeds the maximum number chosen for the each match (eg: 50 profiles = 50".ini", but inside the game-match: limited to 6vs6 game)?

3 - I tried once, slightly increase the duration of dead-bodies on the ground (ragdolls), and also the time of the helmets and weapons that are fallen on ground, but I could not do. I've tried several related commands ("cl_ragdoll_physics_enable", "cl_ragdoll_fade_time", "cl_ragdoll_colide", "cl_ragdoll..." etc.). How should I proceed? The Rcbot2 is also able to keep the dead bodies/ragdolls, helmets and weapons on the floor for longer (with some command-line)?

The next 2 questions is for you, mr. Cheeseh:
4 - The bots of Rcbot2 has the "habit" of taking leaps/jumps vertically for no apparent reasons. This is a bug? Or is there some command-line able to reduce/eliminate these frequency (of jumps/leaps)? [In the video of version 0.79b, provided by you, can notice this behavior: see the bot jumping ahead you, in the begining: http://youtu.be/KJxU8yp59VU ].

5 - Can I force the bots to throw hand-grenades, instead of "shot grenades" with the rifle-grenades? How do I do that (there are some command-line)?

Thanks!

[I using google translator, sorry]
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Posts in this topic
Cheeseh   RCBot 0.79 BETA DLL ONLY   Feb 2 2014, 04:11 PM
My Time   Cant wait to try this out ! Sent you some more...   Feb 2 2014, 05:45 PM
YuriFR   If you'd like to try a debug DLL on what I...   Feb 3 2014, 01:33 AM
Cheeseh   Hi Yuri. I cannot say for sure exactly what is c...   Feb 3 2014, 06:28 AM
genmac   Finally our Bot Master has spoken hehe! I thin...   Feb 3 2014, 11:07 AM
Cheeseh   There is a bug where, if there is a breakable wayp...   Feb 3 2014, 12:23 PM
madmax2   @Cheeseh Nice, I will try the new version as soon...   Feb 4 2014, 01:43 AM
Cheeseh   The Athlon 64 3200+ is single core I noticed in ...   Feb 4 2014, 02:55 AM
Cheeseh   I've updated the DLL here again (same place) ...   Feb 4 2014, 05:14 AM
Cheeseh   I've updated the DLL here again (same place)...   Feb 5 2014, 10:54 AM
YuriFR   a little video showing squad voice commands http:...   Feb 5 2014, 10:26 PM
Cheeseh   your visionticks_clients is still a little high. T...   Feb 6 2014, 12:25 AM
YuriFR   Thank you very much , great mr . Cheeseh ! :...   Feb 6 2014, 12:03 PM
Ted   I've updated the OS X and LINUX builds downloa...   Feb 9 2014, 11:28 AM
Cheeseh   I've updated the OS X and LINUX builds downlo...   Feb 9 2014, 01:27 PM
genmac   I've updated the OS X and LINUX builds downlo...   Feb 11 2014, 04:06 AM
SPYderman   I've updated the OS X and LINUX builds downlo...   Mar 8 2014, 09:09 PM
My Time   This is just my two cents worth here but to me thi...   Feb 6 2014, 06:25 PM
SPYderman   Has your casual dedicated server crash, but still ...   Feb 6 2014, 11:45 PM
Cheeseh   yes It could totally be a memory leak --> virt...   Feb 7 2014, 01:49 PM
YuriFR   Since the problem is yet persistent, I think also ...   Feb 10 2014, 04:53 PM


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