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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
If you'd like to try a debug DLL on what I'm working on, have a look
this is a debug dll. to run this you must put -allowdebug into the command line. Also the file is much larger because its a debug DLL. It might be able to give you a crash log if it crashes. http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw there are more additions including CODE DOD:S improved combat behavior DOD:S added some improved behaviours for machine gunners DOD:S machine gunners deploy machine gun at cover points DOD:S bots crouch and pull out to shoot the enemy at crouch cover points DOD:S improved bots listening behaviour in DOD:S DOD:S new cvar rcbot_listen_dist (make larger for bots to hear further) DOD:S dod bots pick up weapons if out of ammo DOD:S bot squads : disable by using rcbot_bots_form_squads 0 DOD:S bots use need ammo voice command DOD:S bots give ammo to players who use the need ammo voice command DOD:S bots use area-clear radio command DOD:S fixed possible crash DOD:S bots pick up weapons in dod:s DOD:S added some new squad leader voice commands after capturing and defending DOD:S bots in squads do their own thing if the squad leader is idle, but do not go too far from the leader DOD:S/TF2 fixed sniper bug DOD:S/TF2/HL2DM altered waypoint belief system DOD:S/TF2/HL2DM bots are a little more aware of their environment, investigating enemies etc for bot listening to work, dod_stats must be working |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've updated the DLL here again (same place)
http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw with new changes + fixed bots shooting dod_ragdoll in air after a breakable at a breakable waypoint is broken + increased listening efficiency and made bots look more in the direction of noises and their previous enemy position. + bots go towards team mate if they hear their teammate firing a weapon and look in the direction they are firing + sometimes bots will go toward the point teammates are firing in, especially if they are already shooting in the direction of the bot + If bots can't see team mates attacking they first turn around to see where they are attacking, then look to where they are attacking |
Ted |
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#3
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Member ![]() ![]() Group: Members Posts: 13 Joined: 20-February 13 Member No.: 2,257 ![]() |
I've updated the OS X and LINUX builds download links with builds including these changes. Also I found a bug that causes the game to crash when a player joins a server after a bot is kicked. A fake client check is needed before invoking the bot creation function here. The fix is already incorporated into the LINUX and OS X builds.
I've updated the DLL here again (same place) http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw with new changes + fixed bots shooting dod_ragdoll in air after a breakable at a breakable waypoint is broken + increased listening efficiency and made bots look more in the direction of noises and their previous enemy position. + bots go towards team mate if they hear their teammate firing a weapon and look in the direction they are firing + sometimes bots will go toward the point teammates are firing in, especially if they are already shooting in the direction of the bot + If bots can't see team mates attacking they first turn around to see where they are attacking, then look to where they are attacking |
genmac |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
I've updated the OS X and LINUX builds download links with builds including these changes. Also I found a bug that causes the game to crash when a player joins a server after a bot is kicked. A fake client check is needed before invoking the bot creation function here. The fix is already incorporated into the LINUX and OS X builds. nice! tnx Ted! |
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