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> Half-life Original Question, Bot skill and map exploring
Rootuser
post Feb 25 2014, 02:31 AM
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Hi everyone,

I have been a RCBot user for a long time and used HPB before that. It has always worked for me.

I have original Half-life (Sierra version omg!) and want to use RCBot for Deathmatch games in both HL1 Original and HL1 Opposing Force.

I've noticed RCBot works fine, but I have three questions:

1. Should I be using RCBot for HL1 or should I be using RCbot2?? I am confused as to what supports what. I know for HL2 I use RCBot2.

2. The bots don't seem to explore some of the maps very well, do Deathmatch maps need to be waypointed or the like? I don't have an specific objectives other than everyone kill everyone so I am not sure waypointing will do anything or will it?

3. Does adjusting the bot skill in the INI files work for HL1 Original DM? I know it works for NS but I am not sure how it works on HL1.

I play with a pretty regular contingent and we are doing some old-school gaming nights and rounding out the games with bots would be great.

Thanks for all the years of wonderful work!
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madmax2
post Feb 25 2014, 07:41 AM
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Hi Rootuser,

Welcome to the RCbot forums... smile.gif


QUOTE
1. Should I be using RCBot for HL1 or should I be using RCbot2?? I am confused as to what supports what. I know for HL2 I use RCBot2.


Yes, RCbot is for HL1 & HL1 mods. RCbot2 is for HL2 (source engine), TF2, and DOD:s

QUOTE
2. The bots don't seem to explore some of the maps very well, do Deathmatch maps need to be waypointed or the like? I don't have an specific objectives other than everyone kill everyone so I am not sure waypointing will do anything or will it?


Yes, waypoints will help a great deal. Without waypoints bots will not get far from where they spawn in the map, they will have trouble getting better weapons, and will fall into hazards and such, bumping into walls and likely getting stuck. That said, they should fight back and will provide more targets, but it won't be the full RCbot "experience". RCbot (1) only comes with about 8 waypoints for HLDM, but you might be able to rename HPB bot wpt files to RCbot rcw files to get a quick basic waypoint?

You could also make some quick waypoints by running around the map after enabling rcbot autowaypoint, then rcbot waypoint save command. I'd recommend going around ladders, and doing ladders manually if you need them...

QUOTE
3. Does adjusting the bot skill in the INI files work for HL1 Original DM? I know it works for NS but I am not sure how it works on HL1.


Not sure about this, as I'm primarily a NS & Svencoop player with RCbot, but I would think it works for HLDM too, as most bots have a skill adjustment... genmac's the resident expert on HLDM... wink.gif

I think the last time I played HLDM was with Jumbot and HPBbot, like ages ago... Sounds like a LAN party, and funnnn... biggrin.gif

madmax2
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