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> Half-life Original Question, Bot skill and map exploring
Rootuser
post Feb 25 2014, 02:31 AM
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Hi everyone,

I have been a RCBot user for a long time and used HPB before that. It has always worked for me.

I have original Half-life (Sierra version omg!) and want to use RCBot for Deathmatch games in both HL1 Original and HL1 Opposing Force.

I've noticed RCBot works fine, but I have three questions:

1. Should I be using RCBot for HL1 or should I be using RCbot2?? I am confused as to what supports what. I know for HL2 I use RCBot2.

2. The bots don't seem to explore some of the maps very well, do Deathmatch maps need to be waypointed or the like? I don't have an specific objectives other than everyone kill everyone so I am not sure waypointing will do anything or will it?

3. Does adjusting the bot skill in the INI files work for HL1 Original DM? I know it works for NS but I am not sure how it works on HL1.

I play with a pretty regular contingent and we are doing some old-school gaming nights and rounding out the games with bots would be great.

Thanks for all the years of wonderful work!
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madmax2
post Feb 25 2014, 10:41 PM
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I read your post again... These things should get the bots working on the ladders much better for you, but since it is deathmatch maybe you don't need perfection. On that four level ladder, you might be able to skip the noclip part with four separate ladder paths, and use a single ladder path like you have it, a series of connect ladder wpts. but remove all down paths, and you must connect each ladder wpt to each level wpt, otherwise bots won't get off the ladder if there is no path. It won't work as well, they won't climb the ladder as fast, and may get stuck more at the bottom with the vertical ladder path. But this is easier to make and might be good enough for deathmatch? Your choice... wink.gif
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