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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
If you'd like to try a debug DLL on what I'm working on, have a look
this is a debug dll. to run this you must put -allowdebug into the command line. Also the file is much larger because its a debug DLL. It might be able to give you a crash log if it crashes. http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw there are more additions including CODE DOD:S improved combat behavior DOD:S added some improved behaviours for machine gunners DOD:S machine gunners deploy machine gun at cover points DOD:S bots crouch and pull out to shoot the enemy at crouch cover points DOD:S improved bots listening behaviour in DOD:S DOD:S new cvar rcbot_listen_dist (make larger for bots to hear further) DOD:S dod bots pick up weapons if out of ammo DOD:S bot squads : disable by using rcbot_bots_form_squads 0 DOD:S bots use need ammo voice command DOD:S bots give ammo to players who use the need ammo voice command DOD:S bots use area-clear radio command DOD:S fixed possible crash DOD:S bots pick up weapons in dod:s DOD:S added some new squad leader voice commands after capturing and defending DOD:S bots in squads do their own thing if the squad leader is idle, but do not go too far from the leader DOD:S/TF2 fixed sniper bug DOD:S/TF2/HL2DM altered waypoint belief system DOD:S/TF2/HL2DM bots are a little more aware of their environment, investigating enemies etc for bot listening to work, dod_stats must be working |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've updated the DLL here again (same place)
http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw with new changes + fixed bots shooting dod_ragdoll in air after a breakable at a breakable waypoint is broken + increased listening efficiency and made bots look more in the direction of noises and their previous enemy position. + bots go towards team mate if they hear their teammate firing a weapon and look in the direction they are firing + sometimes bots will go toward the point teammates are firing in, especially if they are already shooting in the direction of the bot + If bots can't see team mates attacking they first turn around to see where they are attacking, then look to where they are attacking |
Ted |
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#3
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Member ![]() ![]() Group: Members Posts: 13 Joined: 20-February 13 Member No.: 2,257 ![]() |
I've updated the OS X and LINUX builds download links with builds including these changes. Also I found a bug that causes the game to crash when a player joins a server after a bot is kicked. A fake client check is needed before invoking the bot creation function here. The fix is already incorporated into the LINUX and OS X builds.
I've updated the DLL here again (same place) http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw with new changes + fixed bots shooting dod_ragdoll in air after a breakable at a breakable waypoint is broken + increased listening efficiency and made bots look more in the direction of noises and their previous enemy position. + bots go towards team mate if they hear their teammate firing a weapon and look in the direction they are firing + sometimes bots will go toward the point teammates are firing in, especially if they are already shooting in the direction of the bot + If bots can't see team mates attacking they first turn around to see where they are attacking, then look to where they are attacking |
SPYderman |
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#4
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
I've updated the OS X and LINUX builds download links with builds including these changes. Also I found a bug that causes the game to crash when a player joins a server after a bot is kicked. A fake client check is needed before invoking the bot creation function here. The fix is already incorporated into the LINUX and OS X builds. Possible fix for Windows? If that file is the case, I have no idea how to implement it. Because this problem is the entire reason why my servers are continuously crashing. That and when on payload maps, the explosion at the end also causes a crash. |
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Lo-Fi Version | Time is now: 22nd June 2025 - 03:30 AM |