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> How to change the skins of the Bots..
Claw99
post Mar 11 2014, 10:30 AM
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Does anyone know how I can change the Bot skins?
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YuriFR
post Mar 12 2014, 10:10 PM
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QUOTE(Claw99 @ Mar 11 2014, 08:30 AM) *

Does anyone know how I can change the Bot skins?


I made a similar question in:
http://rcbot.bots-united.com/forums/index....ost&p=12630

I got no answer to this point, and I can not help you, mr.Claw99 ... sad.gif


But I take the opportunity to repeat the questions, because they may be of interest to other forum members:

"
I have some questions, all aimed at the any forum members (I have not found satisfactory answers by the "search engine" here, and other web-sites, sorry) :

1 - In the Rcbot2 profiles, contain the command-line: "model = default".
I know it's possible to change the model of the character (by above command: directory to extension ".mdl").
I wonder if it is possible to change just the skins of each character/bot, per class (trough the files ".vmt", ".vtf" etc.) by the Rcbot2. Is it possible? If is not possible, how do through Dod:Source (v.Steampipe) to determine a skin for each of the soldiers/bots (and each class), preferably without resorting to the extension ".mdl" (and their ligaments: ".vvd", ".vtx", ".phy" etc.)?

2 - I want to limit the number of bots to make them 6vs6 (for now) per match, but often the teams are unbalanced (but without going beyond total of 12). Is there any command like "teambalance" inside of Rcbot2, or inside Dod:Source? I tried "mp_autoteambalance", "mp_limitteams" and "mp_teams_unbalance_limit", "mp_autoconcede", but did not work for me. If Rcbot2 can do a kind of "teambalance", he is able to do so even if the number of available profiles exceeds the maximum number chosen for the each match (eg: 50 profiles = 50".ini", but inside the game-match: limited to 6vs6 game)?

3 - I tried once, slightly increase the duration of dead-bodies on the ground (ragdolls), and also the time of the helmets and weapons that are fallen on ground, but I could not do. I've tried several related commands ("cl_ragdoll_physics_enable", "cl_ragdoll_fade_time", "cl_ragdoll_colide", "cl_ragdoll..." etc.). How should I proceed? The Rcbot2 is also able to keep the dead bodies/ragdolls, helmets and weapons on the floor for longer (with some command-line)?

The next 2 questions is for you, mr. Cheeseh:
4 - The bots of Rcbot2 has the "habit" of taking leaps/jumps vertically for no apparent reasons. This is a bug? Or is there some command-line able to reduce/eliminate these frequency (of jumps/leaps)? [In the video of version 0.79b, provided by you, can notice this behavior: see the bot jumping ahead you, in the begining: http://youtu.be/KJxU8yp59VU ].

5 - Can I force the bots to throw hand-grenades, instead of "shot grenades" with the rifle-grenades? How do I do that (there are some command-line)?

Thanks!
"

Addendum (to mr.Cheeseh):
6 - I have used the automatic "mode" of load profiles, when I starting a game session. Then, the Rcbot2 "reads" the bot profiles, and randomly places the bots in the game. All OK so far.
However, I intend that the 12 bots (6vs6) are always the same (same configurations are on each profiles), what should I do (if Rcbot2 performs a kind of "draw of profiles")? It is possible to preserve the specifications of the profiles that are within each of the profiles I created, if I switch to using the addition of bots via "config.ini" (ie: with "Addbot" command)?

Thanks again!


[I using google translator, sorry]
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