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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've got bots to join without needing cheats now without needing an extra plugin! It was so simple but I just thought of why it wasn't working today and fixed it.
*Waypoints made in this version won't work in older versions! changelog: bots don't need sv_cheats! waypoint version now 4 : Waypoints made in this version won't work in older versions! added rcbot welcome message (tool tip) waypoint author and modifier info saved in new waypoint added welcome message showing author and modifier of waypoints, author is only saved once MGs move up after 'move up mg' voice command MGs move up when they see friendly killed fixed far away squad members stopping when leader stops moving bots try to use secondary melee weapon in dod:s new cvar to allow tooltips tooltips for waypoints bots shoot breakables only if not seen enemy for a short time new squad cvar to increase/reduce frequency of bot squads player joining crash fix (teds suggestion) dod:s added timeout for snipers and machine gunners if they cant deploy or zoom rcbot waypoint drawtype 4 will show automatically generated danger (red = dangerous) waypoints of a bots team, rcbot debug nav 1 and rcbot debug bot <botname> must be used first. tf2: hwguys don't rev minigun if they have the flag tf2: bots don't investigate sounds in tf2 if they have the flag tf2: bots can't hear spies attacking with knife behind them unless they know there are spies nearby dod:s allow bots to crouch when reloading at crouch or machinegun waypoints tf2: bots listen to footsteps and investigate teammates attacking All bot classes can snipe or deploy mg if they pickup an mg or sniper rifles bots respond to need mg voice command Issues: melee only still doesn't work in DOD:S some MGs still prone at MG points rcbot_botcmd_nocheats must be 1 rcbot_sv_cheats_auto must be 0 sv_cheats must be 0 in your config DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw non home version http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw |
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SPYderman |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
I've got bots to join without needing cheats now without needing an extra plugin! It was so simple but I just thought of why it wasn't working today and fixed it. *Waypoints made in this version won't work in older versions! changelog to come rcbot_botcmd_nocheats must be 1 rcbot_sv_cheats_auto must be 0 sv_cheats must be 0 in your config DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw non home version http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw Excellent. |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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SPYderman |
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#4
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
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Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Seems to work on TF2 for me, I didn't get any sv_cheat notifications. for me didn't work. Are you using dedicated server? Nice, many new features to check out... thanks... ![]() So, I assume by loading a version3 waypoint with this new dll, then saving, converts the waypoint to version4? Otherwise it remains a version3 waypoint? yes! indeed. However it might automatically save it as version 4 because it will need to generate the visibility . With version 4 it will save author's name the first time and then after that save the modifier's name if it is different from the author. So waypoints will be credited to the original author |
SPYderman |
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#6
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
for me didn't work. Are you using dedicated server? yes! indeed. However it might automatically save it as version 4 because it will need to generate the visibility . With version 4 it will save author's name the first time and then after that save the modifier's name if it is different from the author. So waypoints will be credited to the original author Nope, did this through the launcher. I actually paid attention to sv_cheats, I THINK it turns it off and on, but it hides the notification. EDIT: Nevermind, changed a cvar and it started showing sv_cheats going on and off. Regardless, I have a plugin that hides that. |
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Lo-Fi Version | Time is now: 22nd June 2025 - 09:34 AM |