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> co ulysses waypoint issues, Is it a bug or ?
|2usty
post Feb 4 2004, 11:45 AM
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Ok Cheeseh i'm a bit confused here, i've waypointed this combat map and i'd like you to take a look at it for me please.
The issue that i have is that the wallstick and ladder climb waypoints are giving me a headache...the ladders are still no good when it comes to skulks & gorges, i'm not sure about the rest. This map in particular is in a pit and has only two paths out if the aliens spawn directly beneath the hive: a ladder and a vent (which starts off closed with a grate) i tried waypointing the vent as they didn't manage with the ladder and even after knocking out the grate blocking the vent they still seemed to have trouble. After all this i tried to create a wallstick path out of the hive pit but they wouldn't even mount the wall, is it possible that the ladder and wallstick waypoints are the issue here and nothing else? unsure.gif
One more thing i'm confused about is the vent itself...am i supposed to put in an opens later waypoint behind the grate because they arent biting through it themselves.
Here is the waypoint file:


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Attached File  co_ulysses.rcw ( 2.5k ) Number of downloads: 46
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|2usty
post Feb 6 2004, 08:08 PM
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0k well i didn't know that, if you had mentioned that they can't follow fly/ladder/wallstick waypoints to begin with i would have harassed Flayra myself, because when it's all said and done RCbot is the most widely used ns bot at this point in time and considering you have to do it all by yourself i think it's only fair that you get the support needed to make this bot the best.
I support RCbot 110% and respect the fact that you've done all this by yourself, which considering you've had to spread it across several HL mods is damn good!
But at the end of the day we are all going to be waiting for that bug fix which allows for seamless game play.
Aside from all that i acknowledge that you are doing the best with what you have to work with and look forward to some serious support of RCbot from Flayra etc....
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