Spawn Points Specifically for Bots, Is there a way to setup spawn points only for BOTS |
Spawn Points Specifically for Bots, Is there a way to setup spawn points only for BOTS |
Claw99 |
Mar 14 2014, 11:46 AM
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#21
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
Is there a way to setup spawn points only for BOTS in specific areas on a map? Allies and Axis would not spawn there.
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Cheeseh |
Mar 20 2014, 11:14 PM
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#22
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Anyway don't worry I've got bots to join without needing cheats now without needing an extra plugin! IT was so simple but I just thought of why it wasn't working today and fixed it.
rcbot_botcmd_nocheats must be 1 DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw non home version http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw ------------ If youre doing this on dedicated server it wont work unless u physically type in the commands after the map has started , theres a bug that resets everything to default and it doesnt load the config until the map has begun . If you do have rcbot sv cheats commands in your config make sure they are first The admin cvar plugin was a sourcemod plugin just that root used to make his own. The cvar plugin could change permissions for any cvar. The plugin must be able to set the "bot" command as no cheats If it's an rcbot problem console will say: error: sv_cheats must be 1 to add bots If it's not an rcbot problem console will say: 'Can't use cheat command "cmd" in multiplayer, unless the server has sv_cheats set |
Claw99 |
Mar 22 2014, 12:44 AM
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#23
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
Anyway don't worry I've got bots to join without needing cheats now without needing an extra plugin! IT was so simple but I just thought of why it wasn't working today and fixed it. rcbot_botcmd_nocheats must be 1 DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw non home version http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw ------------ If youre doing this on dedicated server it wont work unless u physically type in the commands after the map has started , theres a bug that resets everything to default and it doesnt load the config until the map has begun . If you do have rcbot sv cheats commands in your config make sure they are first The admin cvar plugin was a sourcemod plugin just that root used to make his own. The cvar plugin could change permissions for any cvar. The plugin must be able to set the "bot" command as no cheats If it's an rcbot problem console will say: error: sv_cheats must be 1 to add bots If it's not an rcbot problem console will say: 'Can't use cheat command "cmd" in multiplayer, unless the server has sv_cheats set Ok. I'll test it out. Thanks Cheeseh |
Claw99 |
Mar 22 2014, 03:09 AM
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#24
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
Ok. I'll test it out. Thanks Cheeseh Yes it worked! Thanks!! Yes it worked! Thanks!! Do you know any way to setup different spawn points just for bots? in other words, have the bots spawn at their own locations away from axis and Allies? Who would know how to get this done? |
Claw99 |
Mar 22 2014, 03:28 AM
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#25
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
Yes it worked! Thanks!! Do you know any way to setup different spawn points just for bots? in other words, have the bots spawn at their own locations away from axis and Allies? Who would know how to get this done? Does RCbot have the bot_teleport command available similar to tf_Bot. Does RCbot have the bot_teleport command available similar to tf_Bot. An example of Bot_Teleport would be; bot_teleport Teleports a specified bot to a given coordinate. Map coordinates of where you are standing can be found by typing Status in the console. Syntaxbot_teleport <botname> <X> <Y> <Z> <Pitch> <Yaw> <Roll> Where botname is the bot name or id to teleport. X Y Z are the map coordinates. Pitch Yaw Roll is the direction the bot should face. Examplebot_teleport bot01 -4815 1385 -447 0 0 0 |
Cheeseh |
Mar 22 2014, 10:34 AM
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#26
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Does RCbot have the bot_teleport command available similar to tf_Bot. An example of Bot_Teleport would be; bot_teleport Teleports a specified bot to a given coordinate. Map coordinates of where you are standing can be found by typing Status in the console. Syntaxbot_teleport <botname> <X> <Y> <Z> <Pitch> <Yaw> <Roll> Where botname is the bot name or id to teleport. X Y Z are the map coordinates. Pitch Yaw Roll is the direction the bot should face. Examplebot_teleport bot01 -4815 1385 -447 0 0 0 Not yet I've not yet added any functionality for teleporting players or bots, i'll have a look soon |
Claw99 |
Mar 22 2014, 11:00 AM
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#27
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
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Claw99 |
Mar 22 2014, 01:15 PM
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#28
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
Thanks for all the help. Your plugin is great! I was also contemplating whether there was a way to create a trigger that teleports BOTs (only) not human players to another location after spawning and when they touch or cross a trigger box. For example, placing a trigger box in the exit of the spawn area where the way points automatically sends the Bots. However when the human players cross the trigger nothing happens. So only the Bots get teleported. Any ideas? |
SPYderman |
Mar 22 2014, 06:42 PM
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#29
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Advanced Member Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 |
I was also contemplating whether there was a way to create a trigger that teleports BOTs (only) not human players to another location after spawning and when they touch or cross a trigger box. For example, placing a trigger box in the exit of the spawn area where the way points automatically sends the Bots. However when the human players cross the trigger nothing happens. So only the Bots get teleported. Any ideas? There is a way, but you'd need to decompile the map (if you haven't already) and edit it through Source SDK to do that. |
Claw99 |
Mar 23 2014, 12:37 AM
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#30
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
There is a way, but you'd need to decompile the map (if you haven't already) and edit it through Source SDK to do that. Yes I tried to however I don't know what kind of trigger to use. I can setup a teleporter however what kind of trigger do I use to only allow BOts to be effected. I've tried NPC's but that didn't work. How do I set it up? |
Cheeseh |
Mar 23 2014, 04:30 AM
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#31
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Yes I tried to however I don't know what kind of trigger to use. I can setup a teleporter however what kind of trigger do I use to only allow BOts to be effected. I've tried NPC's but that didn't work. How do I set it up? well if I could figure out how to teleport things, (it shouldn't be too difficult). I'll be able to make trigger boxes as teleports. |
Claw99 |
Mar 23 2014, 08:22 AM
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#32
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
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