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> [Release] Richard_Boderman Waypoint, Richard_Boderman rcw for sc4.7 (4.6)
madmax2
post Feb 10 2013, 04:13 AM
Post #1


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[Edit 3-25-14] Hotfix Update rcw's for sc4.8, see post 2 & 3...

Release2 rcw's for sc4.8/4.7/4.6:

Attached File  richard_boderman_rcw2b.zip ( 13.71k ) Number of downloads: 905

Includes 2 rcw's, a default & an alternate... Should be final release... smile.gif

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Original Release1 post:
QUOTE
Here are a couple new rcw's for the svencoop map Richard_Boderman. With all the friendly NPC's in this map, rcbots may not be nessesary? I guess it depends on the players skill & difficulty level. They definately help when R_B appears.

With the default rcw, bots will go nearly everywhere and use most of the ladders. With the alternate rcw, all but one ladder have been disabled, bots will run the outside paths more to get to the upper area. I couldn't decide which rcw I liked better, so I just included both. See the readme for details & the differences between the two rcw's.

Have a blast... smile.gif

madmax2
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madmax2
post Mar 25 2014, 11:25 PM
Post #2


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A Release2 update for sc4.8. It now includes both the default and alternate rcw's for richard_boderman. I just added the same sc4.8 fixes (for the mg, etc.) to the alternate rcw from Release1. Also, I did one minor path tweak to the default rcw. See the readme for more details...

Both rcw's were tested in sc4.8, 4.7, & 4.6. All sc4.8 changes work good in all versions... This should be the final release... smile.gif

Get it from the first post...
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