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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Well it's been a long time waiting for a proper release, I've been proper busy then in and out of hospital and I'm back, better give you this while I have the time to do it.
The main changes here is that the bots don't need to use sv_cheats anymore, it kinda hacks its way around. Two Files in this release: HPB_Bot2.dll for files in home folder HPB_Bot2o.dll for files in parent folder of mod folder (for dedicated servers mainly) Changes CODE 0.80 === all: bots don't need sv_cheats! all: deleted rcbot_sv_cheats_warning command and other cheat related commands as they are not needed now all: waypoint version now 4 : Waypoints made in this version won't work in older versions! all: added rcbot welcome message (tool tip) all: waypoint author and modifier info saved in new waypoint all: added welcome message showing author and modifier of waypoints, author is only saved once all: fixed far away squad members stopping when leader stops moving all: new cvar to allow tooltips all: tooltips for waypoints all: new squad cvar to increase/reduce frequency of bot squads all: player joining crash fix (teds suggestion) all: added 'rcbot util teleport' command all: added 'rcbot util set_teleport' command all: added 'rcbot util god' command all: added 'rcbot util noclip' command all: added waypoint type 'teleport' (cheat) makes bots teleport from the teleport waypoint to the next waypoint all: rcbot waypoint drawtype 4 will show automatically generated danger (red = dangerous) waypoints of a bots team, rcbot debug nav 1 and rcbot debug bot must be used first. dod:s added timeout for snipers and machine gunners if they cant deploy or zoom dod:s allow bots to crouch when reloading at crouch or machinegun waypoints dod:s All bot classes can snipe or deploy mg if they pickup an mg or sniper rifles dod:s bots respond to need mg voice command dod:s bots try to use secondary melee weapon in dod:s dod:s MGs move up after 'move up mg' voice command dod:s MGs move up when they see friendly killed dod:s bots shoot breakables only if not seen enemy for a short time tf2: hwguys don't rev minigun if they have the flag tf2: bots don't investigate sounds in tf2 if they have the flag tf2: bots can't hear spies attacking with knife behind them unless they know there are spies nearby tf2: bots listen to footsteps and investigate teammates attacking tf2: fixed bots spychecking observers tf2: engineers less probability of changing class when they die if they have many buildings tf2: spies try more alternative routes tf2: engineers are more successful at building nearby teammates buildings tf2: fixed some soldiers not rocket jumping Please Test Download ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Cheeseh,
Awesome, can't wait to try it out... ![]() The teleport waypoint sounds cool. I was trying to think of what applications it might have in DODs besides claw99's project. I was thinking maybe on some of those beach maps it might be useful to have bots teleported to the forward bunkers for a better, tougher beach defense. Or other defensive positions? It would have to be a "special" waypoint I guess, since it's kinda cheating. Any other thoughts/ideas on it's use (anyone)? And thanks for the 'rcbot util god' & teleport commands, they will be very useful for waypointing and testing with bots. Oh, and hope you are feeling better... max |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Cheeseh, Awesome, can't wait to try it out... ![]() The teleport waypoint sounds cool. I was trying to think of what applications it might have in DODs besides claw99's project. I was thinking maybe on some of those beach maps it might be useful to have bots teleported to the forward bunkers for a better, tougher beach defense. Or other defensive positions? It would have to be a "special" waypoint I guess, since it's kinda cheating. Any other thoughts/ideas on it's use (anyone)? And thanks for the 'rcbot util god' & teleport commands, they will be very useful for waypointing and testing with bots. Oh, and hope you are feeling better... max The teleport waypoint could be used for difficult to reach places for bots as you said e.g. bunkers etc. but there is no 'telefrag' checking, perhaps bots could get stuck in each other! btw rcbot util god works on TF2 but maybe not DOD:S. The teleport command works ok in DOD:s but didn't test in tf2 recently. Noclip mode works though. |
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Lo-Fi Version | Time is now: 22nd June 2025 - 05:02 AM |