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> How to change the skins of the Bots..
Claw99
post Mar 11 2014, 10:30 AM
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Does anyone know how I can change the Bot skins?
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madmax2
post Mar 13 2014, 10:25 PM
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Hi Yuri,

1. I don't know the answer, but it must be thru the game engine. If you can't find it on a DOD:s website, you might find more info about changing skins & models on a Half-life2 or HL2:DM website, it's source engine so it should be the same...

2. For testing waypoints, I want to have perfectly balanced teams, so all my profiles are the same. I don't use min/max bots, I use "rcbot addbot <class> <team>" in the rcbot config.ini. I add 6 or 7 bots per team, and my teams are almost always perfectly balanced. Be sure rcbot_change_classes is 0 if you want to keep the same classes all the time. Occasionally, on the first map I launch (listen server), i'll get an unbalanced team, I just disconnect and relaunch the map and there is no problem after that... I usually play or waypoint on the same map for several rounds and there is no problem. I don't do a mapcycle very often, but I haven't noticed a problem on map change, keeping the teams balanced this way?

3. Again, I don't know the answer, but it is possible the source engine is limiting the duration based on your system specs, memory & CPU limits? I know the unreal engine does this (UT1 & UT2004), because without changing the settings, I had more bodies staying longer when I upgraded my PC...

4. I can't view you video, it's to painful on dialup ohmy.gif ... If the jumping seems random, it may be the bot is catching on some invisible object or the terrain in the map? That would be normal behavior to free itself, they do it on corners of buildings and doorways too, if the waypoints are not perfect... I'm not sure about .79, but with .76 or earlier, I have seen an occasional bot get into a pattern of take a few steps & hop/jump, repeat, etc... That may be a bug, not sure what causes it? If I see it again i'll run debug on it, if it doesn't get killed first...

5. I play mostly as rifleman, and would prefer to throw grenades like in dod classic. But grenades are set by the class, so I don't think it can be changed thru normal means. Maybe a mod plugin, but I haven't taken the time to look for one? Bots can only do what the players are allowed by the game. I would think it would be changed thru the game settings, if it were possible, maybe a DoD:s console command? If you find a way to change it, let me know... wink.gif

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Cheeseh
post Apr 4 2014, 07:17 AM
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I'll have a look into number 4

as for grenades, there is a debug command to make bots throw grenades but they only throw at your position so you need to be in spectator mode.

first debug the bot:

rcbot debug bot <botname>

then stand where you want the bot to throw the grenade

rcbot debug task gren

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