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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Well it's been a long time waiting for a proper release, I've been proper busy then in and out of hospital and I'm back, better give you this while I have the time to do it.
The main changes here is that the bots don't need to use sv_cheats anymore, it kinda hacks its way around. Two Files in this release: HPB_Bot2.dll for files in home folder HPB_Bot2o.dll for files in parent folder of mod folder (for dedicated servers mainly) Changes CODE 0.80 === all: bots don't need sv_cheats! all: deleted rcbot_sv_cheats_warning command and other cheat related commands as they are not needed now all: waypoint version now 4 : Waypoints made in this version won't work in older versions! all: added rcbot welcome message (tool tip) all: waypoint author and modifier info saved in new waypoint all: added welcome message showing author and modifier of waypoints, author is only saved once all: fixed far away squad members stopping when leader stops moving all: new cvar to allow tooltips all: tooltips for waypoints all: new squad cvar to increase/reduce frequency of bot squads all: player joining crash fix (teds suggestion) all: added 'rcbot util teleport' command all: added 'rcbot util set_teleport' command all: added 'rcbot util god' command all: added 'rcbot util noclip' command all: added waypoint type 'teleport' (cheat) makes bots teleport from the teleport waypoint to the next waypoint all: rcbot waypoint drawtype 4 will show automatically generated danger (red = dangerous) waypoints of a bots team, rcbot debug nav 1 and rcbot debug bot must be used first. dod:s added timeout for snipers and machine gunners if they cant deploy or zoom dod:s allow bots to crouch when reloading at crouch or machinegun waypoints dod:s All bot classes can snipe or deploy mg if they pickup an mg or sniper rifles dod:s bots respond to need mg voice command dod:s bots try to use secondary melee weapon in dod:s dod:s MGs move up after 'move up mg' voice command dod:s MGs move up when they see friendly killed dod:s bots shoot breakables only if not seen enemy for a short time tf2: hwguys don't rev minigun if they have the flag tf2: bots don't investigate sounds in tf2 if they have the flag tf2: bots can't hear spies attacking with knife behind them unless they know there are spies nearby tf2: bots listen to footsteps and investigate teammates attacking tf2: fixed bots spychecking observers tf2: engineers less probability of changing class when they die if they have many buildings tf2: spies try more alternative routes tf2: engineers are more successful at building nearby teammates buildings tf2: fixed some soldiers not rocket jumping Please Test Download ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
QUOTE the teleport waypoint type is for the bots, did you try that? I just tried it, kinda cool... It works, but it seems to be a bit touchy... At first I thought it wasn't working, bots were running through the teleport waypoint without teleporting. I thought sv_cheats needed to be on in the rcbot config or in the console, but it doesn't need sv_cheats to work. I forced them thru the teleport wpt to the destination wpt, a few teleported, but most didn't. btw, the destination is a long ways, from just outside allied spawn on dod_flash to a wpt next to the center flag. Oh, by this time I had saved the wpt & restarted a couple times, not sure if that is necessary? Anyways, I slowed the bots down by crouch tagging the teleport wpt, more bots started teleporting, but most still pass thru and goto a normal wpt near by. Slowed down I can see they are having trouble with whatever triggers the teleport. They often pass thru and back up to the teleport wpt, for a successful teleport. So, I crouch tagged the destination wpt too, and the success rate went way up, I only saw one bot fail to teleport after that. Now they sometimes teleport when they first touch it. I tried radius 0, 10, & 30 on the teleport wpt, and just settled on 10, I couldn't see any difference. [edit] 10 was ok, but 30 seems too big, bots need to pull in closer to the teleport. A strange thing happened at the destination, twice. I saw a shadow of a proned bot on the ground, aiming at enemies in the area it seemed, heh heh... Well it seems a proned allied mg teleported just under the surface there. The destination wpt doe's have a large radius, 50 I think? Maybe there is a map flaw there, I may of seen a bot under the surface there once before? I'll do some testing tomorrow, and move the destination and see if it happens again... [edit] this may of been caused by the un-even or angled terrain? Teleport waypoint doe's work, but seems the bots are having trouble with the trigger and have to be slowed down for teleport waypoint to be reliable... it's still cool... ![]() |
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Lo-Fi Version | Time is now: 22nd June 2025 - 09:30 PM |