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> RCBot 0.8 Release
Cheeseh
post Apr 2 2014, 02:37 PM
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Well it's been a long time waiting for a proper release, I've been proper busy then in and out of hospital and I'm back, better give you this while I have the time to do it.

The main changes here is that the bots don't need to use sv_cheats anymore, it kinda hacks its way around.

Two Files in this release:

HPB_Bot2.dll for files in home folder
HPB_Bot2o.dll for files in parent folder of mod folder (for dedicated servers mainly)

Changes

CODE

0.80
===
all: bots don't need sv_cheats!
all: deleted rcbot_sv_cheats_warning command and other cheat related commands as they are not needed now
all: waypoint version now 4 : Waypoints made in this version won't work in older versions!
all: added rcbot welcome message (tool tip)
all: waypoint author and modifier info saved in new waypoint
all: added welcome message showing author and modifier of waypoints, author is only saved once
all: fixed far away squad members stopping when leader stops moving
all: new cvar to allow tooltips
all: tooltips for waypoints
all: new squad cvar to increase/reduce frequency of bot squads
all: player joining crash fix (teds suggestion)
all: added 'rcbot util teleport' command
all: added 'rcbot util set_teleport' command
all: added 'rcbot util god' command
all: added 'rcbot util noclip' command
all: added waypoint type 'teleport' (cheat) makes bots teleport from the teleport waypoint to the next waypoint
all: rcbot waypoint drawtype 4 will show automatically generated danger (red = dangerous) waypoints of a bots team, rcbot debug nav 1 and rcbot debug bot  must be used first.
dod:s added timeout for snipers and machine gunners if they cant deploy or zoom
dod:s allow bots to crouch when reloading at crouch or machinegun waypoints
dod:s All bot classes can snipe or deploy mg if they pickup an mg or sniper rifles
dod:s bots respond to need mg voice command
dod:s bots try to use secondary melee weapon in dod:s
dod:s MGs move up after 'move up mg' voice command
dod:s MGs move up when they see friendly killed
dod:s bots shoot breakables only if not seen enemy for a short time
tf2: hwguys don't rev minigun if they have the flag
tf2: bots don't investigate sounds in tf2 if they have the flag
tf2: bots can't hear spies attacking with knife behind them unless they know there are spies nearby
tf2: bots listen to footsteps and investigate teammates attacking
tf2: fixed bots spychecking observers
tf2: engineers less probability of changing class when they die if they have many buildings
tf2: spies try more alternative routes
tf2: engineers are more successful at building nearby teammates buildings
tf2: fixed some soldiers not rocket jumping


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madmax2
post Apr 9 2014, 07:07 PM
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Hi YuriFR,

QUOTE
If this "overuse" start to happen, we will see many unrealistic (and surreal) scenes happening on maps of Dod:Source.

I agree with this statement, but there are very few active waypointers and I really don't see this becoming a problem.

QUOTE
I have a "fear" about the use of "teleport waypoint": I'm afraid that the resource be used in a banal and excessive manner. And, too, with the strict purpose of facilitating the work of "waypointers" on various maps, indiscriminately.

I can promise you, I won't do this. I'm not even sure I will have an opportunity to use it? If I did use it, it would be for something like the beach example cited. And what I would likely do, would be release 2 rcws, one with and one without the teleport wpts. So the user has the choice what works for them.

I suppose there might be some unrealistic dod map, a goofy "fun" map, say a outer space map where it could be used, too? I'm sure it would have uses in TF2 & HL2:DM as well. I also think, for the waypointer, the teleport wpt could be useful for testing hard to reach places, then removed. Such as a sniper perch bots rarely get to alive, but I would remove the teleport wpt before releasing the rcw.

Those few of us that waypoint and upload them, want our waypoints to be used and enjoyed. So to overuse it, or use it in some wacky fashion as to ruin the rcw, is kind of counter productive. Besides, users could & would post bad comments about the rcw... Good points, but for now, I don't think it's worth any worry or fear... wink.gif
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Cheeseh   RCBot 0.8 Release   Apr 2 2014, 02:37 PM
Emotional   but older wpts versions will be working in 0.8 ve...   Apr 2 2014, 04:06 PM
Fillmore   but older wpts versions will be working in 0.8 ve...   Apr 2 2014, 07:39 PM
madmax2   Cheeseh, Awesome, can't wait to try it out......   Apr 2 2014, 11:37 PM
Cheeseh   Cheeseh, Awesome, can't wait to try it out.....   Apr 3 2014, 04:02 AM
YuriFR   Well it's been a long time waiting for a prop...   Apr 4 2014, 04:12 AM
Cheeseh   -----------YuriFR----------- [b][color=#3333FF]B...   Apr 5 2014, 12:58 AM
YuriFR   "d.1) Create an "appropriate escape gre...   Apr 7 2014, 11:58 PM
Fillmore   I'd like to make a suggestion for later releas...   Apr 4 2014, 08:14 AM
Emotional   Hmmm, hmmm, I tested 0.8 on some maps, 1-2 round o...   Apr 4 2014, 06:21 PM
madmax2   Yes, I agree, there is a good amount of improvemen...   Apr 4 2014, 11:54 PM
madmax2   I just tried it, kinda cool... It works, but it ...   Apr 5 2014, 04:14 AM
madmax2   A few more observations on the teleport waypoint. ...   Apr 6 2014, 06:09 PM
madmax2   Hi YuriFR, I agree with this statement, but ther...   Apr 9 2014, 07:07 PM
doroemon   hello everyone,I have a question.... Does the ...   Apr 19 2014, 08:52 AM
Cheeseh   hello everyone,I have a question.... Does the ...   Apr 19 2014, 09:53 AM
doroemon   rcbotd in dedicated server , not rcbot oh Sorry....   Apr 19 2014, 05:12 PM
Cheeseh   oh Sorry....I forgot it... but "min_bots...   Apr 19 2014, 10:52 PM
doroemon   rcbot2 config max_bots It works~! Cheeseh Th...   Apr 20 2014, 01:30 PM
Fillmore   By the way, I've noticed that winning a round ...   Apr 19 2014, 03:48 PM


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