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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
TF2 update!
Main thing is the player speed is fixed in TF2 and probably DOD:S too! Also engineers now turn their sentry in a better angle. Changelog 0.85 all: fixed player speed all: improved aiming all: fixed aiming for head when enemy was crouched all: new debug commands "rcbot_debug_notasks" and "rcbot_debug_dont_shoot" all: fixed random waypoint selection if on new map all: you can now force a bot to go to a waypoint id with bot_goto command all: added more cost for visible waypoints to an enemy in some situations all: fixed printing on console jumbled up tf2: fixed engineers sentry orientation tf2: engineers place entrance when they spawn tf2: medics don't run for cover from flag carriers now , they chase them tf2: engineers try not to place sentries next to each other tf2: fixed spy checking for too long tf2: fixed bots shouting "spy" at spawn tf2: fixed demomen not piping sentries tf2: improved demomen mortar tf2: fixed spy crash tf2: fixed another crash when bots want to change classes tf2: engineers dont attack an enemy if their sentry is attacking the same enemy tf2: bots dont hear spy knives as often tf2: added sentry attacking and hiding from a distance tf2: engineers dont spy check if their building is sapped tf2: bots change class after round tf2: automatic capture point detection if no script (e.g. tc_hydro) tf2: engineers refrain from reusing same sentry point they tried to build last time tf2: engineers have better chance building nearby others and in other locations tf2: spies now sap dispensers tf2: engineers dont investigate sounds unless they have a sentry up and they aren't carrying anything tf2: engineers upgrade buildings if they have enough metal instead of trying to get full metal tf2: demoman pipe/spam task added - untested tf2: bots don't try to use teleporters or disps if they are sapped tf2: fixed bots forgetting the last sentry that killed them tf2: bots don't investigate sounds unless they haven't seen an enemy for a while tf2: ubered bots don't go back to resupply for ammo tf2: snipers and sentries have higher enemy factor dod:s - bots run from friendly fire grenades dod:s - improved escaping from grenades dod:s - bots say "cease fire" if under friendly fire Download Hot Fix DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw tf2: fixed crashes in payload and navigation tf2: fixed several possible crashes tf2: bots don't investigate sounds when they are attacking the point or payload bomb tf2: engineer stops what they are doing to repair sentry if they have enough metal tf2: fixed engineer building teleport entrance at enemy spawn tf2: fixed red engineers moving their buildings in attack defend maps after capture tf2: spies try to avoid line of sight of enemies (1) |
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madmax2 |
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hi Cheeseh,
Feel free to add these dods rcw's to your next full release. They are the same as the posted rcw's but are in the new waypoint format and include screen credit. I saw credit to me in the rcbot2 readme txt, so I thought you might want to include these rcws, thanks ![]() I included 2 copies of dod_flasher_rc1, one is in the new format and will show "Waypoints by MadMax2 (conversion from flash)" on screen. I think this would be ok, but it was a modified flash rcw originally made by testeryyy, then modified by genmac and myself, then converted by me, so it has been heavily modified. I wasn't sure how to get all the credits to fit properly, so this seemed short and to the point. If you prefer, you could use the dod_flasher_rc1NC rcw (no credits), it's the same as the posted rcw, in the old version3 format... Either way it's a good waypoint, so I thought it should be included... I could do the same thing with the rcw's Emotional & myself posted, and make another waypoints pack with proper credits, for you to include. I'll leave the posted version3 waypoints as they are, in case users need them for an older rcbot2 version. Also, I think I found a bug in the dod_donner rcws that needs fixing, I believe it's in both the included rcw and in genmac's posted rcw. I haven't seen genmac here for a while (MIA), hope he is just taking a break and playing lots of counterstrike:s or something, and will be back. I'll recheck both rcw's and I can patch them and send them to you in the next couple days. I'll fix it in .76, so no screen credits, and it will be more compatible. Will your next release be just dll's, or a full release? Later, max [Edit - 9-5-14 - New Link] madmax2_dods_wpts_pack1.zip http://www25.zippyshare.com/v/52471281/file.html |
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Lo-Fi Version | Time is now: 20th June 2025 - 11:56 AM |