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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
TF2 update!
Main thing is the player speed is fixed in TF2 and probably DOD:S too! Also engineers now turn their sentry in a better angle. Changelog 0.85 all: fixed player speed all: improved aiming all: fixed aiming for head when enemy was crouched all: new debug commands "rcbot_debug_notasks" and "rcbot_debug_dont_shoot" all: fixed random waypoint selection if on new map all: you can now force a bot to go to a waypoint id with bot_goto command all: added more cost for visible waypoints to an enemy in some situations all: fixed printing on console jumbled up tf2: fixed engineers sentry orientation tf2: engineers place entrance when they spawn tf2: medics don't run for cover from flag carriers now , they chase them tf2: engineers try not to place sentries next to each other tf2: fixed spy checking for too long tf2: fixed bots shouting "spy" at spawn tf2: fixed demomen not piping sentries tf2: improved demomen mortar tf2: fixed spy crash tf2: fixed another crash when bots want to change classes tf2: engineers dont attack an enemy if their sentry is attacking the same enemy tf2: bots dont hear spy knives as often tf2: added sentry attacking and hiding from a distance tf2: engineers dont spy check if their building is sapped tf2: bots change class after round tf2: automatic capture point detection if no script (e.g. tc_hydro) tf2: engineers refrain from reusing same sentry point they tried to build last time tf2: engineers have better chance building nearby others and in other locations tf2: spies now sap dispensers tf2: engineers dont investigate sounds unless they have a sentry up and they aren't carrying anything tf2: engineers upgrade buildings if they have enough metal instead of trying to get full metal tf2: demoman pipe/spam task added - untested tf2: bots don't try to use teleporters or disps if they are sapped tf2: fixed bots forgetting the last sentry that killed them tf2: bots don't investigate sounds unless they haven't seen an enemy for a while tf2: ubered bots don't go back to resupply for ammo tf2: snipers and sentries have higher enemy factor dod:s - bots run from friendly fire grenades dod:s - improved escaping from grenades dod:s - bots say "cease fire" if under friendly fire Download Hot Fix DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw tf2: fixed crashes in payload and navigation tf2: fixed several possible crashes tf2: bots don't investigate sounds when they are attacking the point or payload bomb tf2: engineer stops what they are doing to repair sentry if they have enough metal tf2: fixed engineer building teleport entrance at enemy spawn tf2: fixed red engineers moving their buildings in attack defend maps after capture tf2: spies try to avoid line of sight of enemies (1) |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Well well well! Very Nice activity here! ;-))
So busy lately and so addicted to cyclocross I'm not even in Europe to do that but I got a legit cx bike to ride around with here in the Phils. Anyway awesome to see Rcbot 0.85...can't wait to see it hit v1! As for the wpts I have some few unrelease work meant to do this and that but I can't remember most of them so here it goes... - dod_strand_semperfi ...adjusted the jump wpts since bot can now have normal or faster speed. - dod_anzio ...fully rewpted it and mine is better...haha sorry Cheeseh LoL! - dod_donner ...I tried to make this 2 sniping spot behind windows to shoot low but no luck and their the only buggy spot I know of also I might forgot to put back the correct normal wpts as I tend to close certain section to test the bots behavior spawning them in DM for a faster combat check so to my good friend Max please do check this veriosn out but it should be much better but then again there's always room for some more improvement so edit away hehe! - and so many more I can't remember what. https://www.mediafire.com/?2npb26r4442gdyi Wpts are dated from jan-dec of 2013 so their my last edits and stuff on my rcbot folder. Btw tnx Cheeseh for adding me and the rest of the dods wpters on the credit list as well the super cool author and modified info hehe so cool! Nice to see Apdonato here! He's also a bot developer for mw2 and bo1. http://rsebots.blogspot.com/ Helped out a little there since I'm a cod junkie too haha! |
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