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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
TF2 update!
Main thing is the player speed is fixed in TF2 and probably DOD:S too! Also engineers now turn their sentry in a better angle. Changelog 0.85 all: fixed player speed all: improved aiming all: fixed aiming for head when enemy was crouched all: new debug commands "rcbot_debug_notasks" and "rcbot_debug_dont_shoot" all: fixed random waypoint selection if on new map all: you can now force a bot to go to a waypoint id with bot_goto command all: added more cost for visible waypoints to an enemy in some situations all: fixed printing on console jumbled up tf2: fixed engineers sentry orientation tf2: engineers place entrance when they spawn tf2: medics don't run for cover from flag carriers now , they chase them tf2: engineers try not to place sentries next to each other tf2: fixed spy checking for too long tf2: fixed bots shouting "spy" at spawn tf2: fixed demomen not piping sentries tf2: improved demomen mortar tf2: fixed spy crash tf2: fixed another crash when bots want to change classes tf2: engineers dont attack an enemy if their sentry is attacking the same enemy tf2: bots dont hear spy knives as often tf2: added sentry attacking and hiding from a distance tf2: engineers dont spy check if their building is sapped tf2: bots change class after round tf2: automatic capture point detection if no script (e.g. tc_hydro) tf2: engineers refrain from reusing same sentry point they tried to build last time tf2: engineers have better chance building nearby others and in other locations tf2: spies now sap dispensers tf2: engineers dont investigate sounds unless they have a sentry up and they aren't carrying anything tf2: engineers upgrade buildings if they have enough metal instead of trying to get full metal tf2: demoman pipe/spam task added - untested tf2: bots don't try to use teleporters or disps if they are sapped tf2: fixed bots forgetting the last sentry that killed them tf2: bots don't investigate sounds unless they haven't seen an enemy for a while tf2: ubered bots don't go back to resupply for ammo tf2: snipers and sentries have higher enemy factor dod:s - bots run from friendly fire grenades dod:s - improved escaping from grenades dod:s - bots say "cease fire" if under friendly fire Download Hot Fix DLL http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw tf2: fixed crashes in payload and navigation tf2: fixed several possible crashes tf2: bots don't investigate sounds when they are attacking the point or payload bomb tf2: engineer stops what they are doing to repair sentry if they have enough metal tf2: fixed engineer building teleport entrance at enemy spawn tf2: fixed red engineers moving their buildings in attack defend maps after capture tf2: spies try to avoid line of sight of enemies (1) |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Cheeseh,
I added waypointer screen credits for the dods stock waypoints. I thought at least the stock map rcw's should have credits. Sorry, I can't help with TF2 or HL2:dm yet... ![]() I'm patching genmac's latest donner rcw and may tweak flash, so those will follow soon (day or so). Here is what I did so far. The waypoints I used were from the installers and as far as I could tell they are the latest, except avalanche and anzio (genmac's anzio, I may include this in next pack as an alternate rcw). Most were included with Rcbot2 versions .74 thru .85, except where noted... CODE MAP NAME Screen Credit Original rcw size New rcw size dod_anzio Cheeseh 25457 25521 dod_argentan genmac 9228 9292 dod_avalanche Cheeseh 18744 (.74 - .80) 18808 cheeseh, I think you updated the rcw for .85, but I could not add you as author, it was already filled in as 000, so I did the older rcw... dod_colmar Cheeseh 20235 (.85) 20235 cheeseh, I think you updated the rcw, for some reason this one worked, it was blank dod_jagd Cheeseh 20488 20552 dod_kalt genmac 12221 12285 I did a very small tweak to kalt, I set yaw facing at top of 2 ladders dod_palmaro genmac 9970 10034 Screen Credit = How it will show on screen after "Waypoints by" I checked this in the forums, so I think it's all correct, but if anything is wrong, please let me know, i'll fix it... [Edit - New link - 9-5-14 - 30 days] stock_dods_rcws1.rar http://www25.zippyshare.com/v/6117455/file.html max |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
cheers I'll add these to next release.
Okay perhaps I will need to add a speed reduce cvar hehe I'm mainly working on TF2 right now. At the moment I'm working on scrapping the scripts entirely and automatically pick up capture points, so bots will work on tc_hydro, cp_gravelpit and don't need annoying scripts yay |
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Lo-Fi Version | Time is now: 19th June 2025 - 11:08 PM |