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woody56 |
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#1
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Member ![]() ![]() Group: Members Posts: 18 Joined: 13-May 14 Member No.: 2,336 ![]() |
Anyone have or can make waypoints for dod_snowbridge_explode_8 ?
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hi Woody56,
Here is what I have done so far, you can try this one out, there will be at least one more update, it may or may not be soon. My gaming PC has been near death for about a month. For this past week I have had to use a hair dryer to start it up in the morning ![]() It's taking longer to convert the beta2 rcw than I thought it would. This is a better map and there are more features too. There were a lot more buried wpts & paths thru things than I originally thought. But I like this map more than the beta2, so I'm going to put more time into it. With this rcw, bots can cap all the flags now. Some of the capture areas changed, so I had to replace a couple of the cap wpts genmac had put in the beta2. I've added & moved sniper/mg/defend wpts/tags, and team/area tags too. I have not added the bomb plants at the forts yet, but bots can go thru the breach (openslater wpt). There is good action on the bridge and bots can use the ladders there now. Its cool seeing bots fall from the bridge and rockets arc over the canyon. I actually have done a lot more than this, with the rcw i'm currently working on, but it needs more done before I can release it. Some stuff is out of balance, and the bridge action has gone down. There are many more fixes in it for lost bots, the map is so HUGE I keep finding more places bots get lost (some of this might be because I play with friendly fire turned off and bots might be getting blown off the wpts to far?). Anyways, there are more sniper/mg/defend wpts to add or adjust, and i can see spending a week on this, just constantly trying new things/ideas... I like seeing the action concentrated in the bridge area and bottom wooded area of the map, somewhat like this rcw. I've been testing with 8vs8 bots, about the max my PC will handle. But give me some feedback on what you would like to see, such as: 1. do you want the bots to plant the bombs at the forts? this may actually help the action on the bridge (tnt is there), but not sure if it will help or hurt? 2. do you want the action concentrated at the bridge area, kinda like this rcw, or do you want it more spread over the whole map? spread out may work well for those that can run 25 or 30 bots? This may depend on how many bots your PC will handle, so I may end up doing 2 versions of the rcw, for small & large number of bots. BTW, this is all getting done with RCbot2 .76 with the speedup plugin, for compatability, so gameplay may be different on .85. I wasn't sure which version of rcbots you were using? So, if my game PC will start today, i'll be working on this and hopefully dod_donner too ![]() ![]() Updated rcw below... Later, max |
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Lo-Fi Version | Time is now: 18th June 2025 - 02:51 PM |