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genmac
post Jan 31 2013, 10:09 AM
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Just extract the files and place wpts on your dod wpts folder...
..\Steam\steamapps\username\rcbot2\waypoints\day of defeat source\dod

dod_donner_op.rcw - this is just a ONE PATH style wpts compared to the fully elaborated one. Awesome map and bots spread out and snipe/mg nest really well here but sometimes you just wanna play with less bots but totally predictable good for sniping practice and fast pace head on combat hehe yet bots fully concentrated on capping the flags..
So just make another copy of dod_donner.bsp and rename it to dod_donner_op.bsp to use the wpts for it.


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Attached File  dod_donner.rar ( 6.04k ) Number of downloads: 612
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madmax2
post Jul 8 2014, 09:50 PM
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A quick update on where i'm at with the rcw...

I got side tracked adding some new stuff to the rcw, then I removed some of it. But I hope to release this today or in the morning. The balance between the tank path & shortcut has been giving me fits, but it is close to what I want bots to do. I've put a ton of time in to this rcw the last few days...

I think you guys will like it, it will be the best rcw to date wink.gif . I added a number of new things, including new bot movement options, more defend & sniper wpts, improved defenses for 1st & 2nd flags, a couple new places for bots to go, and best of all bots will attack and defend the tank much better. smile.gif

Also, new cover & hiding places for bots, I added a few cover_reload wpts. Today I saw a bot use one cover_reload wpt behind a sandbag, he popped up from behind it killed 2 enemies then ran to another cover_reload wpt on other side of street in a hiding place and he killed 2 more enemy bots in the back.... cool.gif biggrin.gif

But this morning I decided I need to add a bit more help for the allies to cap the tank, it just has been to difficult for them in rcbot .9 (.85 has been no problem. bots seem to move in groups more in .9, even with squads turned off, which has made it much harder for the allies at the tank). Axis have a map advantage at the tank too, so allies still won't do it as good as the axis. With tests I ran today, this seems to help balance the tank action with the shortcut, since the flag changes more frequent than before.

More later...
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