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> RCBot 0.9, Massive TF2 update
Cheeseh
post Jun 25 2014, 09:38 AM
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The main change to TF2 is that scripts have now been removed and it automatically detects points

This makes previously unplayable maps (tc_hydro, cp_degrootkeep, cp_gravelpit) available for bots to play normally

Please update your TF2 waypoints to the new waypoints in the ZIP for it to work correctly.

tf2: bots check if they can see the ground beneath enemies to help aim for rockets and grenades
tf2: removed need for scripts in TF2 -- using TF2 point detection
tf2: bots can attack skeletons on plr_hightower_event
tf2: if capture point is unreachable bots will go to nearest defend points
tf2: updated sniper and sentry and exit building based on current attack or defend point on cp maps
tf2: bots can now high five
tf2: fixed bots attacking sentries from distance
tf2: sentry and sniper placement changes
tf2: added new medic dode
tf2: waypoint autofix 1 command fixes senty waypoints etc with no area on cp maps
tf2: fixed snipers getting stuck
tf2: snipers hide when enemies see them
tf2: spies don't deliberately lose their disguise unless they think enemy is targeting them
tf2: ubered bots don't change to shotgun or melee if they have explosive weapon ammo
tf2: fixed sentry waypoint selection
tf2: more chance of bots going to point when point under attack
tf2: less chance of bots trying to build sentries upon each other
tf2: medics try not to heal cloaked spies or disguised spies as other team
tf2: when points are updated automatically update bots attack or defend points
tf2: bots try to take cover from demo pipe grenades
tf2: fixed sentry avoidance
tf2: added payload avoidance
tf2: bots can now taunt when messing around if taunts are disabled
tf2: fixed sniper bug
tf2: new debug tools (memory scan and memory check)
tf2: fixed current waypoint being -1 if bot stuck in corner
tf2: fixed demomen detonating stickies at wrong CP when under attack
tf2: improved engineer picking up buildings quicker for moving
tf2: areaonly waypoint is activated when area is under attack
tf2: added new waypoint type "owneronly" - this waypoint can only be used by the owner of the point
tf2: fixed improved engineer building code
tf2: fixed piping and sentry attacking
tf2: improved return to defend code
tf2: bots improved aiming for melee attacks
tf2: quicker waypoint
tf2: if capture point can't be reached bots go to nearest defend point (e.g. cp_steel last cap)
tf2: more probability of defending/atacking points under attack
tf2: within 10 seconds of round end bots will push
tf2: fixed some possible crashes
tf2: fixed - bots go to the correct point under attack to defend
tf2: removed need for setup time in script
tf2: medics jump when the players they heal jump
tf2: fixed rocket launcher aiming
tf2: fixed sniper aiming if sniper can't see the ground of entity
tf2: more probability of bots choosing spy or demoman if killed by a sentry if rcbot_change_classes is enabled
tf2: fixed possible pipe waypoint was unreachable
tf2: bots don't investigate sounds if they have an enemy or were recently spawned
tf2: fixed rocket aiming
tf2: faster pipe waypoint searching
tf2: bots stop spy checking a team mate if they attack
tf2: fixed aiming when piping or spamming grens
tf2: medics don't heal if a player's already being healed by a medic
tf2: sniper improvements, taking cover after shooting
tf2: fixed bug when bots would forget getting the flag if enemy dropped the flag
tf2: if enemy drops flag bots stop returning to intel
tf2: fixed snipers walking while zoomed
tf2: fixed new sentry attacking task behaviour
tf2: medics don't hide from enemy if they are ubered
tf2: bots see spies if they are cloaked with no cloak meter left
tf2: fixed bots hearing cloaked bots moving and walking towards them cloaked
tf2: fixed bots looking back at their healing medic
tf2: improved bots choice of taking teleports or not
tf2: bots become less paranoid after they kill a spy
tf2: bots become paranoid when their sentry is sapped
tf2: fixed demoman pipe trap at flag standing location bug
tf2: improved demoman aiming with grenade launcher
tf2: engineers try to walk round their sentries (requires more waypoints)
tf2: engineers tend not to attack enemies if near their sentry so they can repair it instead
tf2: ubered players dont investigate sounds
tf2: fixed possible bug with ghost sentries
tf2: bots only build teleporters when their sentries are okay
tf2: fixed engineers going to other team resupply after building teleporter entrance after team switch
tf2: engineers go to ther sentries if it is attacking
tf2: improved defence and attack on attack/defend maps(must be set in script)
tf2: fixed a small memory leak
tf2: fixed payload bomb crash
tf2: fixed navigation crash
tf2: bots don't investigate sounds when attacking payload bomb
tf2: fixed crashes in PLR and navigation
tf2: spies try to avoid line of sight of enemies
tf2: improved demoman piping and spamming sentries
tf2: medics don't heal if a player's already being healed by a medic
tf2: sniper improvements, taking cover after shooting
tf2: fixed bug when bots would forget getting the flag if enemy dropped the flag
tf2: if enemy drops flag bots stop returning to intel
tf2: fixed snipers walking while zoomed
tf2: fixed new sentry attacking task behaviour
tf2: medics don't hide from enemy if they are ubered
tf2: bots see spies if they are cloaked with no cloak meter left
all: fixed sv_tags multiple rcbot2 tags
all: fixed possible crash while editing waypoints
all: fixed random function
all: reduced cpu usage with lots of openslater waypoints in a map and lots of bots
all: changed waitopen to waitground waypoint
all: waypoint menu shows number of paths to waypoint
all: added new debug commands
all: you can debug a bot by looking at it with the debug bot command
all: fixed crash bug when bot died on trigger_hurt
all: waypoint distances automatically update during path find
all: fixed debug bot crash when bot leaves server
all: added waypoint commands
all: new commands rcbot waypoint check, rcbot waypoint setareatonearest
all: new commands rcbot waypoint teleport, rcbot waypoint autofix
all: more reliability checks for ehandle (more stable)
all: new command rcbot waypoint shiftareas X Y - shifts all visible waypoints with area X to Y
all: bot remembers last failed path and avoids it next time
all: fixed random function to be less biased
all: fixed unable to select waypoint while editing if on the wrong team
dod:s bots periodically check waypoints where other team may hide

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htt123
post Aug 6 2014, 07:41 AM
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Posts in this topic
Cheeseh   RCBot 0.9   Jun 25 2014, 09:38 AM
Emotional   Thanks for your work! :) Getting better and b...   Jun 25 2014, 04:52 PM
madmax2   Wow, a BIG RCbot update... lots of good stuff... d...   Jun 25 2014, 06:11 PM
Cheeseh   Wow, a BIG RCbot update... lots of good stuff... ...   Jun 25 2014, 11:19 PM
madmax2   Copied from .85 topic, I don't know if this is...   Jun 26 2014, 07:07 AM
YuriFR   I'll enjoy the mr. madmax2 posts who are here ...   Jun 26 2014, 11:49 PM
Cheeseh   ok well I've added this to the code , will tes...   Jun 27 2014, 02:09 AM
YuriFR   ok well I've added this to the code , will te...   Jun 27 2014, 01:36 PM
madmax2   Okay, sounds good, thanks... :) I just installe...   Jun 27 2014, 09:09 AM
madmax2   Okay, sounds good, thanks... :) I just installed...   Jun 29 2014, 12:29 AM
madmax2   Hi YuriFR, My opinion & thoughts ;) : Good i...   Jun 28 2014, 02:53 AM
Cheeseh   #4 There are many places in most maps that are w...   Jun 28 2014, 04:04 AM
YuriFR   Hi mr. madmax2 !! You made ​​i...   Jun 29 2014, 12:52 AM
SPYderman   A lot of TF2 stuff SPYder happy!   Jun 28 2014, 06:35 AM
genmac   Hi yah guys! This is an awesome update especi...   Jul 10 2014, 12:42 AM
madmax2   Hey genmac, nice to see you back here... :P Hey ...   Jul 11 2014, 12:26 AM
madmax2   Excess Prone Problem?: Can the proning be turned ...   Jul 11 2014, 07:19 PM
Cheeseh   Interesting that you saw a comparison with the att...   Jul 16 2014, 04:50 AM
madmax2   Hi Cheeseh, Yeah, the attack pattern is a mystery...   Jul 16 2014, 06:35 PM
madmax2   I added screen credits to the dod_flash rcw that c...   Jul 17 2014, 05:34 AM
Fillmore   There seems to be a weird bug on TF2 Rcbots, which...   Jul 29 2014, 11:03 PM
madmax2   Just an update to my last post... ;) Here are so...   Aug 2 2014, 10:28 PM
htt123   do you know how much waypoint i created? i have mo...   Aug 3 2014, 12:45 PM
Cheeseh   @Fillmore yeah I noticed the demoman problem too, ...   Aug 3 2014, 12:56 PM
Fillmore   @Fillmore yeah I noticed the demoman problem too,...   Aug 3 2014, 05:26 PM
htt123   @Cheeseh yes :lol: i upload it to mediafire lat...   Aug 4 2014, 08:58 AM
htt123   Finish Link : TF2 = http://www.mediafire.com/down...   Aug 4 2014, 01:03 PM
madmax2   Finish Link : TF2 = http://www.mediafire.com/dow...   Aug 5 2014, 05:05 AM
htt123   are my waypoint quality is good :) madmax2 Chee...   Aug 5 2014, 07:15 AM
htt123   oh :blink: i forgot to say. for TF2 . i got few m...   Aug 5 2014, 07:58 AM
htt123   add me for steam http://steamcommunity.com/profile...   Aug 6 2014, 07:41 AM
SPYderman   add me for steam http://steamcommunity.com/profil...   Aug 8 2014, 05:27 AM


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