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Leonardo |
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#1
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![]() Newbie ![]() Group: Members Posts: 5 Joined: 13-October 14 From: Soviet Union Member No.: 2,360 ![]() |
Can somebody help me with this? 0.94
http://files.xpenia.org/temp/crash_vz53wvmzdoev.dmp Usually, it happens after mapchange. It doesn't matter what map is server currently running on. Thanks in advance. PS: why in the hell it stores data in user's documents, not in/under the server dir? Edit: Alrighty, it crashes even on infinite maps. |
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Leonardo |
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Post
#2
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![]() Newbie ![]() Group: Members Posts: 5 Joined: 13-October 14 From: Soviet Union Member No.: 2,360 ![]() |
I just installed HL2dm recently with rcbot2 0.94. After reading your post I ran a test, this may or may not be useful??? I played for over a hour without any crashes on stock maps, set to map change every 5 minutes, so at least 12 map changes and no crash. This was on listen server with 5 bots. I haven't tried this version with sourcemod, so you might want to check for a conflict with sourcemod version or the plugins. It crashes on dedicated server, I must say. And there's no strict period of time before it crash: http://removed/ (mp_timelimit 20, 8 bots, teamplay, ff on). And yes, I have SourceMod installed, but I'm not sure if any of SM plugins or SM itself could be a reason, since if you check the dump file I posted in OP, you'll see that last calls in stack trace are from/to HPB_bot2.dll. And it cannot be because of players, my server was password protected. Anyways, I've tried to debug it by myself (or at least generate a pdb file), but I failed to compile the rcbot code from the latest svn (got a big number of linker errors). Thats why there is an hpb_bot2o.dll (o = old or original location for rcbot2 folder), ... Oh! I thought 'o' = 'orangebox version'. |
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Lo-Fi Version | Time is now: 20th June 2025 - 03:33 AM |