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> Rcbot2 0.95, 0.95 : full change list
Cheeseh
post Jan 18 2015, 02:19 PM
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I meant to upload this in December last year, but waited to add some more changed, but didn't get around to it. I managed to fix some crashes in DOD:S though, and added a little feature.

Note - for MVM to work best please update waypoints in the new ZIP and overwrite the old ones in your rcbot2 folder or just install using the rcbot installer

0.95 : full change list
====
DOD:S Fixed two crashes
DOD:S Upon seeing a friendly being killed snipers will try to find a good sniper point to attack other snipers or MGs
tf2: updated MVM waypoints + new Sd_doomsday_event waypoints
tf2: Lots of MVM improvements (mvm map must have flag waypoint near enemy bot spawn and capture point at defend point)
tf2: Fixed slow heavy guy when revving mini gun
tf2: updated default rcbot_runplayer_cmd_tf2 to 418
tf2: demomen who are piping stop when they get hurt
tf2: fix bug with bots standing in respawn in MVM
tf2: bots choose more defensive classes in MVM
tf2: bots stop hiding when they get ubered
tf2: bots are aware of nearby ally sentries that are shooting
tf2: spies and engineers try to avoid walking into their sentries by mistake
tf2: linux build fix
tf2: engineers dont change class so often if they have a 3rd level sentry
tf2: engineers dont move their sentry if it recently shot an enemy
tf2: bots have higher priority to shoot defending players on CP points
tf2: if there are no medics on a team there will be a higher chance for a bot to change class to medic
tf2: bots take cover from pipe grenade fix
tf2: snipers take cover from pipe grenades when sniping
tf2: engineers stop trying to upgrade a building if it is being moved
tf2: bots know they can go into other teams spawn when they win a round
tf2: pyros dont airblast grenades so close
tf2: players only go back to cap points that they own which are under attack
tf2: RD map fix
tf2: fixed medic healing bugsall: fixed some crashes due to rcbot commands
all: fixed some other possible crashes
all: fixed a melee weapon bug

https://sourceforge.net/projects/rcbot2/fil...95.zip/download
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The HHH
post Jan 21 2015, 09:34 AM
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QUOTE(madmax2 @ Jan 21 2015, 01:32 AM) *

Just got it installed (to dods & hl2dm), thanks...

Maybe we will see a v1.0 this year... It's getting close... wink.gif


Five more versions! Can't wait, It'll be good.
I've been toying around with the bots on Robot desctruction and Mann (and bots wink.gif ) versus Machine

In Robot desctruction they do destroy the bots, But they seem to attack any Robot in sight, which means they'll also attack the ones that are not yet breakable (In an ubered state.) They also seem to not go after the Cores the bots drop, But rather randomly collect them. Maybe you could also make them go for the enemy Reactor core? It's a bit like a flag, Except you stand there and the longer you stand there, The more points you steal from the enemy team.

In mann versus machine they do a good job, But once again, Sorry if this is a bit much to ask for, I really appreciate the work you put into Rcbot, It's more than worth it, But could you perhaps try to make the RCbots get updates? I know a sourcemod plugin that gives the ability to give players upgrades everywhere for points, I'll provide a link, Maybe that'll help? Universal Upgrades Plugin - Enables updates everywhere, Might help with scripting.
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