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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
TF2
![]() ![]() includes new MVM waypoints by genmac ![]() 0.96 ==== all: rcbot_supermode 1 allows bots to increase skill to aimbot like skill for a challenge (works mainly for tf2) all: rcbot_addbottime changes the time bots are automatically added after each other all: an addbot queue that allows multiple addbot commands without crashing or any bad effect tf2: spies run away once they reach a lower amount of health (customised by cvar rcbot_spy_runaway_health) tf2: spies now only cloak if they see an enemy and uncloak if they think no-one is looking at them tf2: spies put more priority into attacking enemies who can't see them tf2: improved spy sapping and engi sap removal, upgrading and building tf2: crash fix tf2: more spy fixes tf2: engineer teleport exit building improved tf2: spies don't attack any players if there is an unsapped sentry in range tf2: demomen stop piping when they get hurt tf2: spies don't attack if they see an unsapped sentry around them http://sourceforge.net/projects/rcbot2/fil...96.zip/download |
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Cheeseh |
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Post
#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've put a new test debug dll here for you to try with the randomizer:
http://rcbot.bots-united.com/downloads/rcb...bug_weapons.zip I've added: CODE {TF2_SLOT_SCNDR,TF2_WEAPON_FLAREGUN, "tf_weapon_flaregun", WEAP_FL_PRIM_ATTACK,0,800,2,2,0}, {TF2_SLOT_OTHER,TF2_WEAPON_SENTRYGUN, "obj_sentrygun",0,0,0,0,0,0}, {TF2_SLOT_MELEE,TF2_WEAPON_BAT_WOOD, "tf_weapon_bat_wood", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,0,1,0}, {TF2_SLOT_SCNDR,TF2_WEAPON_LUNCHBOX_DRINK, "tf_weapon_lunchbox_drink", WEAP_FL_NONE,0,180,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_BOW, "tf_weapon_compound_bow", & nbsp;WEAP_FL_SCOPE|WEAP_FL_PRIM_ATTACK|WEAP_FL_PROJECTILE,700,2400,1,3,TF2_ROCKE TSPEED}, {TF2_SLOT_SCNDR,TF2_WEAPON_JAR, "tf_weapon_jar", WEAP_FL_NONE,0,180,0,1,0}, {TF2_SLOT_MELEE,TF2_WEAPON_BAT_FISH, "tf_weapon_bat_fish", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_DIRECTHIT, "tf_weapon_rocketlauncher_directhit", & nbsp;WEAP_FL_PRIM_ATTACK|WEAP_FL_EXPLOSIVE|WEAP_FL_UNDERWATER,BLAST_RADIUS,4096, 1,3,TF2_ROCKETSPEED}, {TF2_SLOT_MELEE,TF2_WEAPON_SWORD, "tf_weapon_sword", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,190,0,1,0}, {TF2_SLOT_MELEE,TF2_WEAPON_KATANA, "tf_weapon_katana", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,210,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_COWMANGLER, "tf_weapon_particle_cannon", WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,500,2,2,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_CROSSBOW, "tf_weapon_crossbow", WEAP_FL_PRIM_ATTACK,600,2500,1,3,0}, {TF2_SLOT_MELEE,TF2_WEAPON_CLEAVER, "tf_weapon_cleaver", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,150,0,1,0}, {TF2_SLOT_MELEE,TF2_WEAPON_BAT_GIFTWRAP, "tf_weapon_bat_giftwrap", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,150,0,1,0}, {TF2_SLOT_SCNDR,TF2_WEAPON_RAYGUN, "tf_weapon_raygun", WEAP_FL_PRIM_ATTACK,100,2000,2,2,0} |
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Lo-Fi Version | Time is now: 8th August 2025 - 02:13 PM |