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> RCBot 2 0.96
Cheeseh
post Feb 6 2015, 02:43 PM
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TF2 ph34r.gif Spy Vs Engi cool.gif update!


includes new MVM waypoints by genmac smile.gif

0.96
====
all: rcbot_supermode 1 allows bots to increase skill to aimbot like skill for a challenge (works mainly for tf2)
all: rcbot_addbottime changes the time bots are automatically added after each other
all: an addbot queue that allows multiple addbot commands without crashing or any bad effect
tf2: spies run away once they reach a lower amount of health (customised by cvar rcbot_spy_runaway_health)
tf2: spies now only cloak if they see an enemy and uncloak if they think no-one is looking at them
tf2: spies put more priority into attacking enemies who can't see them
tf2: improved spy sapping and engi sap removal, upgrading and building
tf2: crash fix
tf2: more spy fixes
tf2: engineer teleport exit building improved
tf2: spies don't attack any players if there is an unsapped sentry in range
tf2: demomen stop piping when they get hurt
tf2: spies don't attack if they see an unsapped sentry around them

http://sourceforge.net/projects/rcbot2/fil...96.zip/download
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Cheeseh
post Feb 12 2015, 09:22 AM
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I've put a new test debug dll here for you to try with the randomizer:

http://rcbot.bots-united.com/downloads/rcb...bug_weapons.zip

I've added:


CODE

    {TF2_SLOT_SCNDR,TF2_WEAPON_FLAREGUN,        "tf_weapon_flaregun",    WEAP_FL_PRIM_ATTACK,0,800,2,2,0},
    {TF2_SLOT_OTHER,TF2_WEAPON_SENTRYGUN,        "obj_sentrygun",0,0,0,0,0,0},
    {TF2_SLOT_MELEE,TF2_WEAPON_BAT_WOOD,        "tf_weapon_bat_wood",    WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,0,1,0},
    {TF2_SLOT_SCNDR,TF2_WEAPON_LUNCHBOX_DRINK,        "tf_weapon_lunchbox_drink",    WEAP_FL_NONE,0,180,0,1,0},
    {TF2_SLOT_PRMRY,TF2_WEAPON_BOW,        "tf_weapon_compound_bow",   & nbsp;WEAP_FL_SCOPE|WEAP_FL_PRIM_ATTACK|WEAP_FL_PROJECTILE,700,2400,1,3,TF2_ROCKE
TSPEED},
    {TF2_SLOT_SCNDR,TF2_WEAPON_JAR,        "tf_weapon_jar",    WEAP_FL_NONE,0,180,0,1,0},
    {TF2_SLOT_MELEE,TF2_WEAPON_BAT_FISH,        "tf_weapon_bat_fish",    WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,0,1,0},
    {TF2_SLOT_PRMRY,TF2_WEAPON_DIRECTHIT,        "tf_weapon_rocketlauncher_directhit",   & nbsp;WEAP_FL_PRIM_ATTACK|WEAP_FL_EXPLOSIVE|WEAP_FL_UNDERWATER,BLAST_RADIUS,4096,
1,3,TF2_ROCKETSPEED},
    {TF2_SLOT_MELEE,TF2_WEAPON_SWORD,        "tf_weapon_sword",    WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,190,0,1,0},
    {TF2_SLOT_MELEE,TF2_WEAPON_KATANA,        "tf_weapon_katana",    WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,210,0,1,0},
    {TF2_SLOT_PRMRY,TF2_WEAPON_COWMANGLER,    "tf_weapon_particle_cannon",    WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,500,2,2,0},
    {TF2_SLOT_PRMRY,TF2_WEAPON_CROSSBOW,        "tf_weapon_crossbow",    WEAP_FL_PRIM_ATTACK,600,2500,1,3,0},
    {TF2_SLOT_MELEE,TF2_WEAPON_CLEAVER,        "tf_weapon_cleaver",    WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,150,0,1,0},
    {TF2_SLOT_MELEE,TF2_WEAPON_BAT_GIFTWRAP,        "tf_weapon_bat_giftwrap",    WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,150,0,1,0},
    {TF2_SLOT_SCNDR,TF2_WEAPON_RAYGUN,        "tf_weapon_raygun",    WEAP_FL_PRIM_ATTACK,100,2000,2,2,0}
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