![]() |
![]() |
Cheeseh |
![]() ![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've compiled a dll for testing that allows bots to use custom weapon loadout and a hat.
there is a hookinfo.ini in the zip -- Put the hookinfo.ini in your rcbot2/config folder this is when anything breaks you can update it to fix it. Probably alliedmodders will update it new commands and their defaults CODE rcbot_customloadouts 1 rcbot_enableattributes 1 rcbot_forcegeneration 0 rcbot_givenameditem_offset 471 // updated by hookinfo.ini rcbot_equipwearable_offset 426 // updated by hookinfo.ini It works basically by hacking so please tell me of any bugs screen shots and files below: ![]() ![]() edit Download Pre Release Test (Needs MetaMod) |
![]() ![]() |
dgesd |
![]()
Post
#2
|
![]() Member ![]() ![]() Group: Members Posts: 43 Joined: 23-February 14 From: Russia Member No.: 2,325 ![]() |
Wow, that's looks really cool.
![]() So far found three bugs. 1. Sometimes pyro and demo lost all weapons (in the medieval mode) 2. Some items do not have names, but have a model 3. Sometimes bot uses wrong weapon *upd 4. Engi don't uses a pistol 5. Appeared crashes 6. Very rarely medic don't uses Vaccinator (perhaps a usual error) *upd 7. Soldiers and demos with custom weapon dont uses rocketjump/pipejump (sometimes this happens with default weapon) 8. Weapons from pyroland is invisible 9. Sometimes, when the engineer uses resupply locker his buildings themselves destroying (I noticed only teleports) 10. Demos with the Scottish Resistance do not blow stickybombs |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th August 2025 - 03:58 PM |