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> RCBot2 0.97 next version with custom loadouts, Try the pre-release here
Cheeseh
post Feb 24 2015, 06:28 AM
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I've compiled a dll for testing that allows bots to use custom weapon loadout and a hat.


there is a hookinfo.ini in the zip -- Put the hookinfo.ini in your rcbot2/config folder
this is when anything breaks you can update it to fix it. Probably alliedmodders will update it

new commands and their defaults

CODE

rcbot_customloadouts 1
rcbot_enableattributes 1
rcbot_forcegeneration 0

rcbot_givenameditem_offset 471 // updated by hookinfo.ini
rcbot_equipwearable_offset 426 // updated by hookinfo.ini


It works basically by hacking so please tell me of any bugs

screen shots and files below:
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xenon
post Mar 7 2015, 06:41 PM
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well i already had custom weapons working through sourcemod, now the bots ignore them...which kinda sucks, i had some funny ones made
maybe implement giving a specific hat to a bot through ini/console instead of random?
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Cheeseh
post Mar 7 2015, 10:58 PM
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QUOTE(xenon @ Mar 7 2015, 07:41 PM) *

well i already had custom weapons working through sourcemod, now the bots ignore them...which kinda sucks, i had some funny ones made
maybe implement giving a specific hat to a bot through ini/console instead of random?


you can disable with rcbot_customloadouts 0
the default will be off

at the moment they only equip hats that all classes can wear, but I can change that soon.
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Cheeseh
post Mar 9 2015, 02:00 PM
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QUOTE(Cheeseh @ Mar 7 2015, 11:58 PM) *

you can disable with rcbot_customloadouts 0
the default will be off

at the moment they only equip hats that all classes can wear, but I can change that soon.


with rcbot also the bots will only be equipped with weapons they can use without needing any extra configs
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