![]() |
![]() |
Cheeseh |
![]() ![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've compiled a dll for testing that allows bots to use custom weapon loadout and a hat.
there is a hookinfo.ini in the zip -- Put the hookinfo.ini in your rcbot2/config folder this is when anything breaks you can update it to fix it. Probably alliedmodders will update it new commands and their defaults CODE rcbot_customloadouts 1 rcbot_enableattributes 1 rcbot_forcegeneration 0 rcbot_givenameditem_offset 471 // updated by hookinfo.ini rcbot_equipwearable_offset 426 // updated by hookinfo.ini It works basically by hacking so please tell me of any bugs screen shots and files below: ![]() ![]() edit Download Pre Release Test (Needs MetaMod) |
![]() ![]() |
SPYderman |
![]()
Post
#2
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 ![]() |
A few issues on my side I've seen so far:
- My 2nd weapon is being randomized (instead of shotgun, its reserve shooter, quick launcher instead of stickies, etc.). - engineers would get spy knives instead of wrenches (still seem to be able to build with them though). - Sniper SMGs for both me and bots have a slower Rate of Fire. - Vaccinator medics don't switch their defense mode, and they pop uber rather than the resistance charges. - Scouts don't seem to use their drinks. - Couple crashes here and there... |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 19th June 2025 - 10:03 AM |