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> RCBot2 0.97 next version with custom loadouts, Try the pre-release here
Cheeseh
post Feb 24 2015, 06:28 AM
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I've compiled a dll for testing that allows bots to use custom weapon loadout and a hat.


there is a hookinfo.ini in the zip -- Put the hookinfo.ini in your rcbot2/config folder
this is when anything breaks you can update it to fix it. Probably alliedmodders will update it

new commands and their defaults

CODE

rcbot_customloadouts 1
rcbot_enableattributes 1
rcbot_forcegeneration 0

rcbot_givenameditem_offset 471 // updated by hookinfo.ini
rcbot_equipwearable_offset 426 // updated by hookinfo.ini


It works basically by hacking so please tell me of any bugs

screen shots and files below:
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SPYderman
post Mar 16 2015, 02:06 AM
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A few issues on my side I've seen so far:
- My 2nd weapon is being randomized (instead of shotgun, its reserve shooter, quick launcher instead of stickies, etc.).
- engineers would get spy knives instead of wrenches (still seem to be able to build with them though).
- Sniper SMGs for both me and bots have a slower Rate of Fire.
- Vaccinator medics don't switch their defense mode, and they pop uber rather than the resistance charges.
- Scouts don't seem to use their drinks.
- Couple crashes here and there...
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