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> RCBot2 0.97 next version with custom loadouts, Try the pre-release here
Cheeseh
post Feb 24 2015, 06:28 AM
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I've compiled a dll for testing that allows bots to use custom weapon loadout and a hat.


there is a hookinfo.ini in the zip -- Put the hookinfo.ini in your rcbot2/config folder
this is when anything breaks you can update it to fix it. Probably alliedmodders will update it

new commands and their defaults

CODE

rcbot_customloadouts 1
rcbot_enableattributes 1
rcbot_forcegeneration 0

rcbot_givenameditem_offset 471 // updated by hookinfo.ini
rcbot_equipwearable_offset 426 // updated by hookinfo.ini


It works basically by hacking so please tell me of any bugs

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genmac
post Mar 16 2015, 01:30 AM
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yeah there's was this huge update last week and I got really nervous bec. something might break but tnkfully none of my plugins got affected including rcbot2 latest dll.
that's why I made a full back up non steam standalone offline TF2 where all my customize set-up are intact no more unwanted updates that may suddenly break them.
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xenon
post Mar 16 2015, 10:46 AM
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QUOTE(genmac @ Mar 16 2015, 01:30 AM) *

yeah there's was this huge update last week and I got really nervous bec. something might break but tnkfully none of my plugins got affected including rcbot2 latest dll.
that's why I made a full back up non steam standalone offline TF2 where all my customize set-up are intact no more unwanted updates that may suddenly break them.


but does the same thing happen to you as well on the most up to date version?
e.g. i try to use giveweapon sm mod, when i specify the name and itemindex it returns with "no matching client found". it worked just fine before, and it still works with regular tf2 bots.

maybe cheeseh knows what's going on since it's only this bot that is affected.
it still boggles my mind that valve breaks something, but never fixes anything
even if it has nothing to do with the core game to begin with!
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